Yamaha DB50XG Manuale del proprietario

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Manuale del proprietario

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2
GENERAL
Owner’s Manual
Mode d’emploi
1
INTRODUCTION
Thank you for purchasing the Yamaha DB50XG Sound Daughter Board—a daughter board which attaches to any Creative
Labs SoundBlaster™ or any sound card which has a WaveBlaster™ expansion port, to upgrade its sound from FM to high
quality wavetable synthesis.
Featuring Yamaha’s professional quality AWM2 tone generation technology—which uses high fidelity samples, or wave-
forms, of musical instrument and other sounds—the DB50XG contains 676 Normal Voices and 21 Drum Voices (percussion
sets), features 16 Parts and maximum 32-note polyphony, and is fully compatible with Windows and DOS applications and
games software that support the GM (General MIDI) System Level 1 standard format.
The DB50XG also features Yamaha’s new XG-MIDI technology—an exciting breakthrough which not only provides consid-
erably more Voices than the standard GM selection, but also lets you play more Voices at once, and features a variety of digital
effects (11 Reverb effects, 11 Chorus effects, and 42 Variation effects) to add unprecedented dimension to your computers
sound.
A special CD-ROM bundled with the daughter board includes songs (in both MIDI and audio formats) and SMF “MIDI clips”
which showcase the amazing sonic dimensions of XG, as well as a demo version of Yamaha Visual Arranger software.
This Owners Manual covers installation and use of the DB50XG, as well as all relevant MIDI information. To ensure proper
installation and use of the hardware and software, and in order to enjoy many years of great sound and performance from your
DB50XG, please read this manual carefully, and be sure to keep it in a safe place for future reference.
Daughter Board Installation...........................2
Setting Up MIDI Mapper................................3
About the GM and XG...................................3
DB50XG Overview and Features..................4
About MIDI ....................................................6
MIDI Data Format..........................................7
MIDI Data Tables.........................................27
XG Normal Voice List ..................................32
TABLE OF CONTENTS
TG300B Normal Voice List..........................34
XG Drum Voice List.....................................36
TG300B Drum Voice List.............................37
Effect Type List............................................38
Effect Parameter List...................................39
Effect Data Value Assign Table ...................42
Specifications ..............................................43
PACKAGE CONTENTS
The DB50XG package includes the items listed below, so before beginning, please take a moment to make sure you
have everything you need.
DB50XG Sound Daughter Board
Owner’s Manual
CD-ROM (includes MIDI data as well as stereo audio tracks of XG demonstration songs plus “MIDI
clips”, and a demo version of Yamaha’s Visual Arranger software)
NOTICE
If you want to edit the existing MIDI files or create a MIDI song from scratch using various voices and effects from
the DB50XG, you are required to use an external sequencer which is capable of editing the system exclusive
messages and transmit the parameter changes such as XG System On to the DB50XG. See page 10 for more
information on the system exclusive messages.
2
Daughter Board Installation
The DB50XG plugs directly into the sound cards listed below, as well as any sound card with a WaveBlaster expansion port.
If your sound card is not on the list, please refer to the owners manual for your sound card to see if it contains a MIDI
expansion port.
Creative Labs
SoundBlaster 16 Basic
SoundBlaster 16
SoundBlaster 16 ASP
SoundBlaster 16 SCSI-2
SoundBlaster 16 MULTICD
SoundBlaster AWE 32
(NOTE: The DB50XG cannot be connected to the
SoundBlaster Value Edition sound card.)
Aztech
Sound Galaxy NX PRO 16
Sound Galaxy NX PRO 16 Extra
Televideo
TeleSound Pro 16
Reveal
Sound FX 16
Installation Procedure
1. Turn off the computer and unplug its AC power cord.
CAUTION: Do not attempt to install your daugh-
ter board while the computer is plugged in. This
can cause a serious shock hazard!
2. Remove the top cover of the computer. (For details,
please refer to your computers owners manual.)
3. Remove your existing sound card from the computers
expansion slot.
4. Carefully remove the DB50XG daughter board from
the anti-static bag.
IMPORTANT: Before touching the daughter
board, first touch a metal surface to discharge
any static electricity which may be in your body,
since such static electricity can cause serious
damage to your DB50XG. Also, do not touch
the inside surfaces of your daughter board in
order to prevent possible interference with or
damage to the circuitry.
5. Carefully line up the DB50XG daughter board with the
sound card and slowly but steadily guide it into the sound
card’s expansion port, also inserting the DB50XG’s plas-
tic spacers into the corresponding holes to affix the
daughter board to the sound card. To prevent breaking
or damaging the daughter board during installation, do
not use excessive force when attaching it to the sound
card.
6. Reinsert the sound card into the computers expansion
slot.
7. Replace the top cover of the computer.
* The sound cards listed above are compatible with the DB50XG; however, specifications are subject to change without
notice.
Expansion port
Sound card
Plastic spacers
DB50XG
Daughter board
3
Setting Up MIDI Mapper
MIDI Mapper lets you select the DB50XG to play MIDI data.
Procedure
1. Double click the [MIDI Mapper] icon in the Control Panel window. The MIDI Mapper window appears.
2. Select [Setups], and click the [ ] button in the dialog box. A list appears. Choose [(All) MIDI OUT]* from the list.
* The actual name of the MIDI map may be different depending on which sound card you are using.
(NOTE: For DOS users, select the “WaveBlaster” or the one which corresponds to the WaveBlaster.)
About the GM and XG
GM
GM (General MIDI) is an addition to the MIDI standard which ensures that any GM-compatible music
data can be accurately played by any GM-compatible tone generator, regardless of maker. The GM
mark is affixed to all software and hardware products that support the General MIDI standard. The
DB50XG supports “GM System Level 1”.
XG
XG is a new MIDI format created by Yamaha which significantly improves and expands upon the
General MIDI standard by providing a greater variety of high-quality Voices plus considerably en-
hanced effect operation—while being fully compatible with GM.
GENERAL
4
DB50XG Overview and Features
The DB50XG has 32-note polyphony and is 16-Part
multitimbral, which means it can play up to 16 different
instrument Parts (one Part per each of the 16 MIDI chan-
nels), each Part having its own Voice. Up to 16 different
Voices can be sounded simultaneously.
The DB50XG features both XG and TG300B performance
modes. Normally the DB50XG plays in XG mode. How-
ever, since it automatically recognizes which mode to se-
lect based on incoming MIDI data, you can easily change
the mode by MIDI System Exclusive messages that you
program in sequencer data, at the head of your composi-
tion.
Please note the following:
Starting up your computer will automatically initialize
all DB50XG settings, or parameter values.
• Since the DB50XG requires about half a second to
change modes when it receives a mode change mes-
sage, be sure to insert at least one blank measure at the
top in order to allow enough time for the mode to change
before your actual music data begins.
XG Mode
In XG mode the DB50XG will play XG-compatible
multitimbral data, as well as multitimbral data created for
the GM System Level 1 format.
In XG mode the DB50XG can:
Play up to 16 Parts.
Choose from 480 Normal Voices and 11 Drum Voices.
TG300B Mode
In TG300B mode the DB50XG will play multitimbral
music data created for TG300B-compatible tone genera-
tors. TG300B mode also provides compatibility with the
GM System Level 1 format.
In TG300B mode the DB50XG can:
Play up to 16 Parts.
Choose from 579 Normal Voices and 10 Drum Voices.
Voices and Elements
A DB50XG Voice can be made up of one or two elements
(i.e., sounds), depending on the complexity of the Voice.
Many Voices are made up of only one element. Two-ele-
ment Voices are made up of two one-element Voices, and
may be configured in a variety of ways.
The number of elements in use determines the maximum
number of simultaneous notes (polyphony) which the
DB50XG can play at any given time, depending on the
amount of incoming MIDI Note data. For details about the
number of elements used in each Voice, see the XG Nor-
mal Voice List on page 32.
Normal Voices and Drum Voices
The DB50XG has two types of Voices—Normal Voices
and Drum Voices. (In this Owners Manual, in general the
word Voice refers to a Normal Voice.)
The distinction between a Normal Voice and a Drum Voice
is as follows:
A Normal Voice is simply a pitched Voice which can be
played on a musical scale from low to high, such as a
piano or trumpet. The DB50XG has 676 Normal Voices.
A Drum Voice is a complete set of drum and other per-
cussion sounds, each sound having a fixed pitch. Each
sound is assigned to a specific MIDI Note number
(which also corresponds to a key on a MIDI keyboard).
The DB50XG has 21 Drum Voices.
Maximum Polyphony
The DB50XG can play a maximum of 32 notes polyphony
at once. However, the actual number of notes that will play
at any given time is determined by the number of elements
in use across the 16 Parts.
For example, if you use only one-element Voices, you can
achieve the full 32 notes maximum polyphony. If you use
one or more two-element Voices, however, maximum po-
lyphony will be reduced accordingly.
The DB50XG is a last-note-priority tone generator, which
means that if it receives more than 32 notes of MIDI Note
data at any time, earlier (first) notes will automatically cut
off to accommodate the most recent (last) incoming notes.
Part Priority
Each of the DB50XG’s 16 Parts corresponds to each of the
16 MIDI channels (1 – 16). If incoming Note data exceeds
the maximum polyphony, the DB50XG will prioritize
which Parts are played first, in the following order, from
higher priority to lower:
Channel 10 (Drum Part), 1, 2, 3, 4, 5, 6, 7, 8, 9, 11,
12, 13, 14,15, 16.
Therefore, if you are creating your own music data using
sequencer software, you should assign your most impor-
tant Parts (such as melody and bass) to higher priority MIDI
channels (i.e., lower MIDI channel numbers) in order to
preserve the integrity of your composition. Note that with
the GM System Level 1, the Drum Part is always assigned
to MIDI channel 10.
5
DB50XG Overview and Features
Element Reserve
The DB50XG has an Element Reserve feature that lets you
reserve a specified number of notes for certain Parts, in
order to keep notes from being “stolen” from those Parts
by other Parts if incoming MIDI Note data exceeds maxi-
mum available polyphony.
For example, if you specify an Element Reserve value of
“10” for Part 1, then Part 1 will always keep 10 elements
for itself. You can set Element Reserve values with MIDI
System Exclusive messages (see XG Native Parameter
Change on page 11, and <Table 1 - 4> on page 28).
Selecting Voices
The DB50XG not only contains the 128 basic GM Voices
and GM drum set, but many variation Voices as well—to
give you access to a total of 676 Normal Voices and 21
Drum Voices.
In XG mode, the basic 128 GM Voices can be accessed by
selecting Program numbers 1 – 128. Other Voices can be
accessed by selecting both bank numbers and Program
Change numbers. The Voice bank can be selected via MIDI
Control Change Bank Select (MSB and LSB) messages.
In XG mode, the MSB value determines the Voice type
(Normal, Drum), while the LSB value actually selects the
bank (excluding the SFX bank).
When the DB50XG is in TG300B mode, the Voice banks
can be selected with appropriate MSB numbers, as LSB is
fixed.
Lists of all available Voices along with bank and program
numbers are provided on pages 32 – 37.
Note that the 128 MIDI Program Change numbers consist
of 0 through 127, whereas the 128 DB50XG program num-
bers consist of 1 through 128. Depending on the sequenc-
ing hardware and software you use, you may have to con-
vert the DB50XG program numbers to the appropriate Pro-
gram Change numbers.
* For more information about Bank Select and Program
Change messages, see About MIDI, page 6.
Effect Types
The DB50XG features dozens of extremely versatile digi-
tal effects generated by Yamaha’s advanced Digital Signal
Processing (DSP) technology—which add a completely
new dimension to your computers sound.
There are three distinct effect types, or effect sections, each
of which include a variety of individual effects. There are
11 Reverb type effects, 11 Chorus type effects, and 42 Varia-
tion type effects. For a complete list of effects, see the Ef-
fect Type List on page 38.
Reverb, Chorus and Variation effect types are configured,
or routed, in one of two ways—to be either a System Ef-
fect or an Insertion Effect. The difference is as follows:
SYSTEM EFFECT
- Applies the designated effect to all 16 Parts.
INSERTION EFFECT
- Applies the designated effect to only one specific Part.
Reverb and Chorus effect types are dedicated System Ef-
fects, and therefore are applied to the overall “mix”. The
Variation effect type, however, can be configured as either
a System Effect or an Insertion Effect. To designate effect
types and parameter values via MIDI messages, see XG
Native Parameter Change, page 11.
6
About MIDI
What is MIDI?
MIDI is an acronym that stands for Musical Instrument
Digital Interface, which allows electronic musical instru-
ments to “communicate” with each other, by sending and
Decimal - Hexadecimal Conversion Chart
10
11
12
13
14
15
16
17
18
19
1A
1B
1C
28
16
17
18
19
20
21
22
23
24
25
26
27
1D29
Dec Hex Dec Hex Dec Hex Dec Hex Dec Hex Dec Hex Dec Hex Dec Hex
1
2
3
4
5
6
7
8
9
10
11
12
13
00
01
02
03
04
05
06
07
08
09
0A
0B
0C
0D
32
33
34
35
36
37
38
39
40
41
30
31
1E
1F
20
21
22
23
24
25
26
27
28
29
2A
2B
42
43
48
49
50
51
52
53
54
55
56
57
58
64
65
66
67
68
69
70
71
72
73
80
81
82
83
84
85
86
87
88
96
97
98
99
100
101
102
103
112
113
114
115
116
117
118
0
14
0F
15
0E
2C
45
46
47
2D
2E
2F
30
31
32
33
34
35
36
37
38
39
3A
3B
60
61
62
63
3C
3D
3E
3F
40
41
42
43
44
45
46
47
48
49
4A
75
76
77
78
79
4B
4C
4D
4E
4F
50
51
52
53
54
55
56
57
58
59
90
91
92
93
94
95
5A
5B
5C
5D
5E
5F
60
61
62
63
64
65
66
67
68
105
106
107
108
109
110
111
69
6A
6B
6C
6D
6E
6F
70
71
72
73
74
75
76
77
120
121
122
123
124
126
125
78
79
7A
7B
7C
7D
7E
7F
127
44
59
74
89
104
119
Many MIDI messages listed in the MIDI Data Format section, beginning on page 7, are expressed in hexadeci-
mal numbers. The chart below lists the corresponding decimal number for each hexadecimal number. (Hexa-
decimal numbers may include the letter “H” as a suffix.)
receiving compatible Note, Control Change, Program
Change and various other types of MIDI data, or messages.
MIDI Messages Received by the DB50XG
The DB50XG is controlled by various types of incoming
MIDI messages which automatically determine play mode,
select MIDI channels, Voices and effects, change param-
eter values, and of course play the Voices specified for the
various Parts—complete with all the subtle nuances and
powerful dynamics of expression that the composer origi-
nally intended. Below is an explanation of the various types
of MIDI messages which the DB50XG can receive.
Key On/Key Off
Key On/Key Off messages, also called Note messages, tell
the DB50XG which notes to play, the Velocity value (de-
pending on how hard the keys are struck) at which to play
them, and how long to play them—i.e., when to start (On)
and stop (Off) playing each note.
Control Change
Control Change messages let you select a Voice bank, con-
trol volume, panning, modulation, portamento time, bright-
ness and various other controller parameters, through spe-
cific Control Change numbers which correspond to each
of the various parameters.
Program Change
Program Change messages tell the DB50XG which Voice
to select for each Part. You can insert Program Change
messages at any desired location in a song. Combining Bank
Select numbers let you select various Voices from the hun-
dreds of Voices available in the DB50XG.
Pitch Bend
Pitch Bend messages are continuous controller messages
that allow the pitch of designated notes to be raised or low-
ered by a specified amount over a specified duration.
Channel Aftertouch
Channel Aftertouch is a pressure sensing function which
lets you control various functions by how hard you press
the keys, over the entire channel.
Polyphonic Aftertouch
Polyphonic Aftertouch is a pressure sensing function which
lets you control various functions by how hard you press
the keys, for each individual key.
System Exclusive
System Exclusive messages control various functions of
the DB50XG, including master volume and master tuning,
play mode (XG or TG300B), effect type and various other
parameters specifically related to the DB50XG.
7
MIDI Data Format
By sending various types of MIDI messages you can directly
control and change the settings on the DB50XG.
Please refer to the owner’s manual of your software and
hardware for information about how to transmit MIDI mes-
sages to the DB50XG.
1. CHANNEL MESSAGES
1.1 Key On / Key Off
Messages which are generated when the keyboard is played.
Reception note range = C-2 (0) – G8 (127), C3 = 60
Velocity range = 1 – 127 (Only the Key On velocity is received)
Key On: Generated when a key is pressed.
Key Off: Generated when a key is released.
Each message includes a specific note number which corresponds
to the key which is pressed, plus a velocity value based on how
hard the key is struck.
If the Multi Part parameter Rcv NOTE MESSAGE (page 29) =
OFF for a specific Part, that Part will ignore Key On and Key Off
messages.
If the Drum Setup parameter Rcv NOTE OFF (page 30) = OFF,
the Drum Part will ignore Key Off messages.
If the Drum Setup parameter Rcv NOTE ON = OFF (page 30),
the Drum Part will ignore Key On messages.
1.2 Control Change
Messages which control volume, panning, and other controller
parameters.
Each type of Control Change message is assigned to a specific
control number.
If the Multi Part parameter for each Control Change Receive (page
29, nn30 – nn40) = OFF, that Part will ignore the specific Control
Change message.
1.2.1 Bank Select
Messages which select variation Voice bank numbers.
CNTRL# PARAMETER DATA RANGE
0 Bank Select MSB 0:Normal, 63:User Voices,
64:SFX, 126:SFX Kit, 127:Drum
32 Bank Select LSB 0…127
You can select the Voice banks with MSB and LSB numbers.
MSB and LSB functions differently depending on the play
mode.
In XG mode, MSB numbers select Voice type (Normal Voice
or Drum Voice), and LSB numbers select Voice banks.
In TG300B mode, LSB is fixed, and MSB numbers select Voice
banks.
(See Normal Voice List, Drum Voice List, from page 32.)
A new bank selection will not become effective until the next
Program Change message is received.
1.2.2 Modulation
Messages which control vibrato depth.
CNTRL# PARAMETER DATA RANGE
1 Modulation 0…127
A setting of 0 = vibrato off, and a setting of 127 = maximum
vibrato.
1.2.3 Portamento Time
Messages which control the duration of portamento, or a con-
tinuous pitch glide between successively played notes.
CNTRL# PARAMETER DATA RANGE
5 Portamento Time 0…127
When the parameter 1.2.9 Portamento = ON, values will ad-
just the speed of pitch change.
A setting of 0 = minimum portamento time, and 127 = maxi-
mum portamento time.
1.2.4 Data Entry
Messages which set the value for the parameter specified by
RPN/NRPN.
CNTRL# PARAMETER DATA RANGE
6 Data Entry MSB 0…127
38 Data Entry LSB 0…127
Parameter value is determined by combining MSB and LSB.
1.2.5 Main Volume
Messages which control the volume of each Part.
CNTRL# PARAMETER DATA RANGE
7 Main Volume 0…127
A setting of 0 = minimum volume, and 127 = maximum vol-
ume.
1.2.6 Pan
Messages which control the stereo panning position of each
Part.
CNTRL# PARAMETER DATA RANGE
10 Pan 0…127
A setting of 0 = extreme left position, and 127 = extreme right
position.
1.2.7 Expression
Messages which control intonation expression of each Part.
CNTRL# PARAMETER DATA RANGE
11 Expression 0…127
A setting of 0 = minimum expression volume, and 127 = maxi-
mum expression volume.
1.2.8 Hold1
Messages which control sustain on/off.
CNTRL# PARAMETER DATA RANGE
64 Hold1 0…127
Settings between 0 – 63 = sustain off, and settings between 64
– 127 = sustain on.
1.2.9 Portamento
Messages which control portamento on/off.
CNTRL# PARAMETER DATA RANGE
65 Portamento 0…127
Settings between 0 – 63 = portamento off, and settings be-
tween 64 – 127 = portamento on.
The parameter 1.2.3 Portamento Time controls the portamento
speed.
8
MIDI Data Format
1.2.10 Sostenuto
Messages which control sostenuto on/off.
CNTRL# PARAMETER DATA RANGE
66 Sostenuto 0…127
Holding specific notes and then pressing and holding the
sostenuto pedal will sustain those notes as you play subse-
quent notes, until the pedal is released.
Settings between 0 – 63 = sostenuto off, and settings between
64 – 127 = sostenuto on.
1.2.11 Soft Pedal
Messages which control soft pedal on/off.
CNTRL# PARAMETER DATA RANGE
67 Soft Pedal 0…127
Notes played while holding the soft pedal will be dampened.
Settings between 0 – 63 = soft pedal off, and settings between
64 – 127 = soft pedal on.
1.2.12 Harmonic Content
Messages which adjust the resonance set for each Voice.
CNTRL# PARAMETER DATA RANGE
71 Harmonic Content
0…127 (0:-64, 64:+0, 127:+63)
The value set here is an offset value which will be added to or
subtracted from the Voice data.
Higher values will result in a more characteristic, resonant
sound.
Depending on the Voice, the effective range may be narrower
than the range available for adjustment.
1.2.13 Release Time
Messages which adjust the envelope release time set for each
Voice.
CNTRL# PARAMETER DATA RANGE
72 Release Time
0...127 (0:-64, 64:+0, 127:+63)
The value set here is an offset value which will be added to or
subtracted from the Voice data.
1.2.14 Attack Time
Messages which adjust the envelope attack time set for each
Voice.
CNTRL# PARAMETER DATA RANGE
73 Attack Time
0...127 (0:-64, 64:+0, 127:+63)
The value set here is an offset value which will be added to or
subtracted from the Voice data.
1.2.15 Brightness
Messages which adjust the filter cutoff frequency set for each
Voice.
CNTRL# PARAMETER DATA RANGE
74 Brightness
0...127 (0:-64, 64:+0, 127:+63)
The value set here is an offset value which will be added to or
subtracted from the Voice data.
Lower values will result in a softer sound.
Depending on the Voice, the effective range may be narrower
than the range available for adjustment.
1.2.16 Portamento Control
Messages which apply a portamento between the currently-
sounding note and the subsequent note.
CNTRL# PARAMETER DATA RANGE
84 Portamento Control 0...127
Portamento Control is transmitted specifying the Note On Key
of the currently-sounding note.
Specify a Portamento Source Key number between 0 – 127.
When a Portamento Control message is received, the currently
sounding pitch will change with a Portamento Time of 0 to the
next Key On key on the same channel.
For example, the following settings would apply a portamento
from note C3 to C4.
90 3C 7F ........C3 = Key On
B0 54 3C ........Source Key number set to C3
90 48 7F ........ C4 = Key On (When C4 = on, C3 is raised
by a portamento to C4.)
Even if the Multi Part parameter Rcv PORTAMENTO (page
29) = OFF, the Portamento Control message will be received .
1.2.17 Effect1 Depth (Reverb Send Level)
Messages which adjust the send level for the Reverb effect.
CNTRL# PARAMETER DATA RANGE
91 Effect1 Depth 0...127
1.2.18 Effect3 Depth (Chorus Send Level)
Messages which adjust the send level for the Chorus effect.
CNTRL# PARAMETER DATA RANGE
93 Effect3 Depth 0...127
1.2.19 Effect4 Depth (Variation Effect Send Level)
Messages which adjust the send level for the Variation effect.
CNTRL# PARAMETER DATA RANGE
94 Effect4 Depth 0...127
If Variation Connection (page 28) = 1 (System), this message
sets the send level for the Variation effect.
If Variation Connection = 0 (Insertion), this has no effect.
1.2.20 Data Increment / Decrement (for RPN)
Messages which increase or decrease the MSB value of Pitch
Bend Sensitivity, Fine Tune, or Coarse Tune in steps of 1.
CNTRL# PARAMETER DATA RANGE
96 RPN Increment 0...127
97 RPN Decrement 0...127
The data byte is ignored.
When the maximum value or minimum value is reached, the
value will not be incremented or decremented further.
(Incrementing the Fine Tune will not cause the Coarse Tune to
be incremented.)
1.2.21 NRPN (Non-Registered Parameter Number)
Messages which adjust a Voice’s vibrato, filter, EG, drum setup
or other parameter settings.
CNTRL# PARAMETER DATA RANGE
98 NRPN LSB 0...127
99 NRPN MSB 0...127
First send the NRPN MSB and NRPN LSB to specify the pa-
rameter which is to be controlled. Then use Data Entry to set
the value of the specified parameter.
* Note that once the NRPN has been set for a channel, sub-
sequent data entry will be recognized as the same NRPN’s
9
MIDI Data Format
value change. Therefore, after you use the NRPN, you
should set a Null (7FH, 7FH) value to avoid an unex-
pected result.
The following NRPN numbers can be received.
NRPN
DATA ENTRY
MSB LSB MSB
PARAMETER NAME and VALUE RANGE
01H 08H mmH Vibrato Rate
mm : 00H - 40H - 7FH (-64 - 0 - +63)
01H 09H mmH Vibrato Depth
mm : 00H - 40H - 7FH (-64 - 0 - +63)
01H 0AH mmH Vibrato Delay
mm : 00H - 40H - 7FH (-64 - 0 - +63)
01H 20H mmH Filter Cutoff Frequency
mm : 00H - 40H - 7FH (-64 - 0 - +63)
01H 21H mmH Filter Resonance
mm : 00H - 40H - 7FH (-64 - 0 - +63)
01H 63H mmH EG Attack Time
mm : 00H - 40H - 7FH (-64 - 0 - +63)
01H 64H mmH EG Decay Time
mm : 00H - 40H - 7FH (-64 - 0 - +63)
01H 66H mmH EG Release Time
mm : 00H - 40H - 7FH (-64 - 0 - +63)
14H rrH mmH Drum Filter Cutoff Frequency
mm : 00H - 40H - 7FH (-64 - 0 - +63)
rr : drum instrument note number
15H rrH mmH Drum Filter Resonance
mm : 00H - 40H - 7FH (-64 - 0 - +63)
rr : drum instrument note number
16H rrH mmH Drum EG Attack Rate
mm : 00H - 40H - 7FH (-64 - 0 - +63)
rr : drum instrument note number
17H rrH mmH Drum EG Decay Rate
mm : 00H - 40H - 7FH (-64 - 0 - +63)
rr : drum instrument note number
Applies to both Decay1 and 2.
18H rrH mmH Drum Instrument Pitch Coarse
mm : 00H - 40H - 7FH (-64 - 0 - +63)
rr : drum instrument note number
19H rrH mmH Drum Instrument Pitch Fine
mm : 00H - 40H - 7FH (-64 - 0 - +63)
rr : drum instrument note number
1AH rrH mmH Drum Instrument Level
mm : 00 - 7F (0 - max)
rr : drum instrument note number
1CH rrH mmH Drum Instrument Pan
mm : 00H - 40H - 7FH
(random, left - center - right)
rr : drum instrument note number
1DH rrH mmH Drum Instrument Reverb Send Level
mm : 00H - 7FH (0 - max)
rr : drum instrument note number
1EH rrH mmH Drum Instrument Chorus Send Level
mm : 00H - 7FH (0 - max)
rr : drum instrument note number
1FH rrH mmH Drum Instrument Variation Send Level
mm : 00H - 7FH (0 - max)
rr : drum instrument note number
MSB 14H–1FH (for Drum) is valid only if the Multi Part pa-
rameter (page 28) PART MODE = DRUMS 1 or DRUMS2
for that channel. (If PART MODE = DRUM, no values will be
changed.)
1.2.22 RPN (Registered Parameter Number)
Messages which offset, or add or subtract values from a Part’s
pitch bend sensitivity, tuning, or other parameter settings.
CNTRL# PARAMETER DATA RANGE
100 RPN LSB 0...127 (Default:7FH)
101 RPN MSB 0...127 (Default:7FH)
* Note that once the RPN has been set for a channel, subse-
quent data entry will be recognized as the same RPN’s value
change. Therefore after you use the RPN, you should set a
Null (7FH, 7FH) value to avoid an unexpected result.
The following RPN numbers can be received.
RPN
DATA ENTRY
MSB LSB MSB LSB
PARAMETER NAME and VALUE RANGE
00H 00H mmH - - Pitch Bend Sensitivity
mm : 00 - 18H (0 - 24 chromatic
steps)
Assignable in chromatic steps up
to 2 octaves
Default : 02H
LSB value is ignored.
00H 01H mmH 11H Fine Tuning
mm : 00H - 40H - 7FH (-64-0-+63)
00H 02H mmH - - Coarse Tuning
mm : 28H - 40H - 58H (-24 - +24
chromatic steps)
LSB value is ignored.
7FH 7FH - - - - RPN null
Cancels RPN and NRPN numbers.
1.2.23 Channel Mode Messages
The following Channel Mode Messages can be received.
2nd BYTE 3rd BYTE MESSAGE
120 0 All Sounds Off
121 0 Reset All Controllers
123 0 All Notes Off
124 0 Omni Off
125 0 Omni On
126 0 ~ 16 Mono
127 0 Poly
1.2.23.1 All Sounds Off
Terminates all sounds currently sounding on the specified
channel. However, the status of channel messages such as
Note On and Hold On is maintained.
1.2.23.2 Reset All Controllers
The values of the following controllers will be reset to the
defaults.
CONTROLLER VALUE
Pitch Bend Change ±0 (center)
Channel Aftertouch 0 (off)
Polyphonic Aftertouch 0 (off)
Modulation 0 (off)
Expression 127 (max)
Hold1 0 (off)
Portamento 0 (off)
Sostenuto 0 (off)
Soft Pedal 0 (off)
Portamento Control cancels the Portamento Source
Key Number that was received
10
MIDI Data Format
RPN number not specified; internal
data will not change
NRPN number not specified; internal
data will not change
1.2.23.3 All Notes Off
Terminates all notes currently on for the specified channel.
However, if Hold1 or Sostenuto is on, notes will continue
sounding until these are turned off.
1.2.23.4 Omni Off
Performs the same function as when an All Notes Off mes-
sage is received.
1.2.23.5 Omni On
Performs the same function as when an All Notes Off mes-
sage is received.
1.2.23.6 Mono
Performs the same function as when an All Sounds Off
message is received, and if the 3rd byte (mono number) is
in the range of 0 – 16, sets the corresponding channel to
Mono Mode (Mode 4 : m = 1).
1.2.23.7 Poly
Performs the same function as when an All Sounds Off
message is received, and sets the corresponding channel to
Poly Mode (Mode 3).
1.3 Program Change
Messages for Voice selection.
With a combination of Bank Select, you can select not only basic
Voice numbers, but also variation Voice bank numbers.
If the Multi Part parameter Rcv PROGRAM CHANGE (page 29)
= OFF, that Part will not receive Program Change messages.
1.4 Pitch Bend
Messages for pitch bend wheel values.
If the Multi Part parameter Rcv PITCH BEND CHANGE (page
29) = OFF, that Part will not receive Pitch Bend messages.
1.5 Channel Aftertouch
Messages which let you control various functions by the pressure
you apply to the keys after the initial striking of the keys, over the
entire channel.
If the Multi Part parameter Rcv CHANNEL AFTER TOUCH (page
29) = OFF, that Part will not receive Channel Aftertouch.
1.6 Polyphonic Aftertouch
Messages which let you control various functions by the pressure
you apply to the keys after the initial striking of the keys, for each
individual key.
If the Multi Part parameter Rcv POLYPHONIC AFTER TOUCH
(page 34) = OFF, that Part will not receive Polyphonic Aftertouch.
Effective range is between note numbers 36 – 97.
2. SYSTEM EXCLUSIVE MESSAGES
System Exclusive messages control various functions of the
DB50XG, including master volume and master tuning, play mode,
effect type and various other parameters.
* The device number of the DB50XG is fixed to “All”.
2.1 Parameter Change
The DB50XG receives the following parameter change messages.
[ UNIVERSAL REALTIME MESSAGE ]
1) Master Volume
[ UNIVERSAL NON REALTIME MESSAGE ]
1) General MIDI Mode On
[ XG NATIVE PARAMETER CHANGE ]
1) XG System on
2) XG System Data parameter change
3) Multi Effect1 Data parameter change
4) Multi Part Data parameter change
5) Drums Setup Data parameter change
[ OTHER ]
1) Master tuning
2) TG300 System Data Parameter change
3) TG300 Multi Effect Data parameter change
4) TG300 Multi Part Data parameter change
2.1.2 Universal Realtime Messages
2.1.2.1 Master Volume
11110000 F0 Exclusive status
01111111 7F Universal Real Time
01111111 7F ID of target device
00000100 04 Sub-ID #1=Device Control
Message
00000001 01 Sub-ID #2=Master Volume
0sssssss ss* Volume LSB
0
ttttttttt tt
Volume MSB
11110111 F7 End of Exclusive
or,
11110000 F0 Exclusive status
01111111 7F Universal Real Time
0xxxnnnn xn
Device Number, xxx = irrelevant
00000100 04 Sub-ID #1=Device Control
Message
00000001 01 Sub-ID #2=Master Volume
0sssssss ss Volume LSB
0
ttttttttt tt
Volume MSB
11110111 F7 End of Exclusive
When received, the Volume MSB will be effective for the
System Parameter MASTER VOLUME (page 27).
* “ss” is the hexadecimal expression of 0sssssss; same as
for “tt”, “aa”, etc.
2.1.3 Universal Non-Realtime Messages
2.1.3.1 General MIDI Mode On
11110000 F0 Exclusive status
01111110 7E Universal Non-Real Time
01111111 7F ID of target device
00001001 09 Sub-ID #1=General MIDI
Message
00000001 01 Sub-ID #2=General MIDI On
11110111 F7 End of Exclusive
or,
11
MIDI Data Format
11110000 F0 Exclusive status
01111110 7E Universal Non-Real Time
0xxxnnnn xn
Device Number, xxx = irrelevant
00001001 09 Sub-ID #1=General MIDI
Message
00000001 01 Sub-ID #2=General MIDI On
11110111 F7 End of Exclusive
When General MIDI Mode On is received, the play mode
will be changed to XG mode.
When this happens, the DB50XG will receive the MIDI
messages which compatible with GM System Level 1, and
consequently will not receive NRPN and Bank Select mes-
sages.
Since approximately 50ms is required to execute this mes-
sage, be sure to leave an appropriate interval before the sub-
sequent message.
2.1.4 XG Native Parameter Change
With the Parameter Change messages as listed below, you can
change the characteristic of a Voice, such as by Effect Type or
effect parameter, transpose, tuning, and others.
11110000 F0 Exclusive status
01000011 43 YAMAHA ID
0001nnnn 1n* Device Number
01001100 4C XG Model ID
0aaaaaaa aa Address High
0aaaaaaa aa Address Mid
0aaaaaaa aa Address Low
0ddddddd dd Data
| |
11110111 F7 End of Exclusive
* Any number is OK since the device number for the
DB50XG is fixed to “All”.
For parameters with data size of 2 or 4, transmit the appropri-
ate number of data bytes.
When sending the parameter change messages consecutively,
be sure to leave an appropriate interval (if the time base is 480,
ca 5 unit) between the messages.
TG300B Reset
F0 41 1n 42 12 40 00 7F 00 41 F7
n=device number
2.1.4.1 XG System On
11110000 F0 Exclusive status
01000011 43 YAMAHA ID
0001nnnn 1n Device Number
01001100 4C XG Model ID
00000000 00 Address High
00000000 00 Address Mid
01111110 7E Address Low
00000000 00 Data
11110111 F7 End of Exclusive
When this data is received, the DB50XG will switch to XG
mode and all the parameters will be initialized accordingly,
and XG-compatible messages such as NRPN and Bank Se-
lect messages can be received.
Since approximately 50ms is required to execute this mes-
sage, be sure to leave an appropriate interval before the sub-
sequent message.
When this data is received, the DB50XG will change the
effect type to Echo.
2. To change the effect Dry/Wet balance of Echo to 50%
each, first check the Effect Parameter List (page 39), pa-
rameter number 10, to identify the Dry(50%)/Wet(50%); in
this case the Dry=Wet value is 64 (hexadecimal 40).
Next, check the address in <Table 1 - 3> (page 28) for the
VARIATION PARAMETER 10; in this case the address is
High, Mid, Low = 02, 01, 54, respectively.
Apply these to the 2.1.4 XG Native Parameter Change list
as follows:
11110000 F0 Exclusive status
01000011 43 YAMAHA ID
0001nnnn 1n Device Number
01001100 4C XG Model ID
00000010 02 Address High
00000001 01 Address Mid
01010100 54 Address Low
01000000 40 Data (MSB) actual value
00000000 00 Data (LSB) 00 fixed
11110111 F7 End of Exclusive
When this data is received, the DB50XG will change the
effect Dry/Wet balance to 50% each.
Be sure to allow enough time for the procedure to take place
by inserting an empty measure at the top of the song for
every channel.
EXAMPLE OF PARAMETER CHANGE
1. To change Variation Effect type to Echo, first check the
Effect Type List (page 38) to identify the MSB and LSB
numbers; for Echo Variation Effect type numbers are MSB
= 07, LSB = 00.
Next, check the address in <Table 1 - 3> (page 28) for the
VARIATION TYPE parameter; in this case the address is
High, Mid, Low = 02, 01, 40, respectively.
Apply these to the 2.1.4 XG Native Parameter Change list
as follows:
11110000 F0 Exclusive status
01000011 43 YAMAHA ID
0001nnnn 1n Device Number
01001100 4C XG Model ID
00000010 02 Address High
00000001 01 Address Mid
01000000 40 Address Low
00000111 07 Data (VARIATION TYPE MSB)
00000000 00 Data (VARIATION TYPE LSB)
11110111 F7 End of Exclusive
12
2.1.4.2 XG System Data parameter change
See tables <1 - 1> and <1 - 2> (page 27).
2.1.4.3 Multi Effect1 Data parameter change
See tables <1 - 1> and <1 - 3> (page 27).
2.1.4.4 Multi Part Data parameter change
See tables <1 - 1> (page 27) and <1 - 4> (page 28).
2.1.4.5 Drums Setup Data parameter change
See tables <1 - 1> (page 27) and <1 - 5> (page 30) .
If a Drum Setup Reset parameter change message (page 27)
is received, the Drum Setup parameter values will be ini-
tialized.
Selecting a Drum Set will cause the Drum Setup parameter
values to be initialized.
2.1.5 Other parameter changes
2.1.5.1 Master Tuning
11110000 F0 Exclusive status
01000011 43 YAMAHA ID
0001nnnn 1n Device Number
00100111 27 Model ID
00110000 30 Sub ID2
00000000 00
00000000 00
0mmmmmmm mm Master Tune MSB
01111111 11 Master Tune LSB
Occccccc cc irrelevant
11110111 F7 End of Exclusive
This message simultaneously changes the pitch of all chan-
nels.
2.2 Bulk Dump
The DB50XG receives the following bulk dump data.
[ XG NATIVE ]
1) XG System Data
2) Multi Effect1 Data
3) Multi Part Data
4) Drums Setup Data
[ QS300 NATIVE ]
1) QS300 User Normal Voice Data
2.2.1 XG Native Bulk Dump
11110000 F0 Exclusive status
01000011 43 YAMAHA ID
0000nnnn 0n Device Number
01001100 4C XG Model ID
0bbbbbbb bb ByteCount
0bbbbbbb bb ByteCount
0aaaaaaa aa Address High
0aaaaaaa aa Address Mid
0aaaaaaa aa Address Low
0ddddddd dd Data
| |
| |
0ccccccc cc Check-sum
11110111 F7 End of Exclusive
For the Address and Byte Count, refer to the supplementary
tables.
The Check Sum is the value that results in a value of 0 for
the lower 7 bits when the Start Address, Byte Count, Data,
plus the Check Sum itself are added.
2.2.1.1 XG System Data bulk dump
See tables <1 - 1> and <1 - 2> (page 27).
2.2.1.2 Multi Effect1 Data bulk dump
See tables <1 - 1> and <1 - 3> (page 27).
2.2.1.3 Multi Part Data bulk dump
See tables <1 - 1> (page 27) and <1 - 4> (page 28).
2.2.1.4 Drums Setup Data bulk dump
See tables <1 - 1> (page 27) and <1 - 5> (page 30).
2.2.2 QS300 Native Bulk Dump
Up to 32 Voices created by the QS300 can be saved in the
DB50XG’s User Memory by bulk dump messages. (Effective
only when the XG mode is active.)
QS300 User Voices are stored in Bank MSB = 63, LSB = 00.
Program Change numbers for User Voices are 1 – 32.
11110000 F0 Exclusive status
01000011 43 YAMAHA ID
0000nnnn 0n Device Number
01001011 4B QS300 Model ID
0bbbbbbb bb ByteCount
0bbbbbbb bb ByteCount
0aaaaaaa aa Address High
0aaaaaaa aa Address Mid
0aaaaaaa aa Address Low
0ddddddd dd Data
| |
| |
0ccccccc cc Check-sum
11110111 F7 End of Exclusive
* Because of possible differences in number of elements, some
QS300 Voices may sound slightly different.
2.2.2.1 QS300 User Normal Voice Data bulk dump
See tables <2 - 1> and <2 - 2> (page 30).
3. REALTIME MESSAGES
3.1 Active Sensing
Once FE has been received, if no MIDI data is subsequently
received for longer than an interval of approximately 300msec,
the DB50XG will perform the same function as when ALL
SOUNDS OFF, ALL NOTES OFF, and RESET ALL CON-
TROLLERS messages are received, and will then return to a
status in which FE is not monitored.
MIDI Data Format
13
Mode d’emploi
14
Précautions
N’exposez pas la carte-fille en plein soleil ou dans en
endroit très humide, chaud, poussiéreux ou soumis à de
fortes vibrations.
Avant de toucher la carte-fille, prenez soin de toucher
une surface métallique afin de décharger toute électri-
cité statique qui pourrait s’être accumulée dans votre
corps.
Quand vous tenez la carte-fille, ne touchez pas la partie
intérieure de la plaquette de circuit et n’appuyez pas
sur celle-ci; évitez tout contact de la carte avec de l’eau
ou tout autre liquide.
Avant d’installer la carte-fille sur une carte sonore, dé-
branchez le connecteur d’alimentation de votre ordina-
teur.
Avant de raccorder l’ordinateur à d’autres dispositifs,
coupez l’interrupteur d’alimentation de chacun des équi-
pements.
Yamaha ne saurait être tenu responsable de la perte de
données, provoquée par une défaillance de l’ordinateur
ou une erreur de manipulation par l’utilisateur.
La carte-fille ne contient aucune pièce réparable par
l’utilisateur; dès lors, ne touchez jamais la partie inté-
rieure de la plaquette de circuit et ne modifiez ses cir-
cuits électroniques en aucune façon car ceci pourrait
provoquer des secousses électriques ou endommager la
carte-fille.
Yamaha ne saurait être tenu responsable des
dommages provoqués par un entretien et une
utilisation incorrects de la carte-fille.
* Windows® et MS-DOS sont des marques déposées de Microsoft® Corporation.
* SoundBlaster et WaveBlaster sont des marques de fabrique de Creative Labs, Inc.
* Les noms de société et les noms de produits apparaissant dans ce Mode d’emploi sont les marques déposées
ou les marques de fabrique de leurs entreprises respectives et ils sont ici reconnus comme tels.
15
INTRODUCTION
Nous vous remercions de votre achat de la Carte-fille sonore Yamaha DB50XG, une carte-fille qui s’attache sur toute carte
SoundBlaster™ de Creative Labs ou toute autre carte sonore équipée d’un port d’extension, afin d’élever ses sons de la FM à
une “synthèse wavetable” de haute qualité.
Dotée de la technologie de génération sonore AWM2 de qualité professionnelle Yamaha, qui utilise des échantillons ou des
formes d’onde haute fidélité provenant d’instruments musicaux ou d’autres sources, la DB50XG contient 676 Voix Normal et
21 Voix Batterie (jeux de percussion), elle dispose de 16 Partitions et d’une polyphonie de 32 notes et elle est complètement
compatible avec les applications Windows et DOS, ainsi que le logiciel qui supporte le format standard de Niveau 1 du
Système GM (General MIDI).
La DB50XG propose également la nouvelle technologie XG-MIDI de Yamaha, une innovation passionnante qui non seule-
ment vous procure nettement plus de Voix que la sélection GM standard, mais qui vous permet aussi de jouer plus de Voix en
même temps; elle offre aussi toute une gamme d’effets numériques (11 effets Reverb, 11 effets Chorus et 42 effets Variation)
afin d’ajouter une dimension sans précédent aux sons de votre ordinateur.
Un disque CD-ROM livré avec la carte-fille comporte des chansons (en formats MIDI et audio) et des “MIDI clips” SMF afin
de démontrer les extraordinaires dimensions sonores du XG, ainsi qu’une version de démonstration du logiciel Visual Arran-
ger de Yamaha.
Le présent Mode d’emploi traite de l’installation et de l’utilisation de la DB50XG; il contient aussi toutes les informations
MIDI pertinentes.
Pour garantir une installation et une utilisation adéquates du matériel et du logiciel et afin de bénéficier pendant de longues
années des sons et des performances remarquables de votre DB50XG, veuillez lire attentivement cette brochure et la conserver
en lieu sûr de manière à pouvoir vous y référer ultérieurement.
Installation de la Carte-fille..........................16
Réglage de mappeur MIDI ..........................17
A propos des Normes GM et XG ................17
Aperçu et caractéristiques de la DB50XG...18
A propos de l’interface MIDI........................20
Format de données MIDI ............................21
Tableaux de données MIDI .........................27
Liste des Voix Normal XG ...........................32
Liste des Voix Normal TG300B ...................34
Liste des Voix Batterie XG ..........................36
Liste des Voix Batterie TG300B ..................37
Liste des types d’effets................................38
Liste des paramètres d’effet ........................39
Tableau d’assignation de
valeur de données d’effet ............................42
Spécifications technique .............................43
Table des matières
REMARQUE
Si vous désirez modifier des fichiers MIDI existants ou créer une chanson MIDI à partir de zéro en utilisant divers
effets et sonorités du DB5-XG, vous devez utiliser un séquenceur externe, capable de modifier les messages
exclusifs de système et de transmettre au DB50XG les changements de paramètres, tels que XG System On.
Reportez-vous en page 24 où vous trouverez plus d’informations sur les messages exclusifs de système.
Contenu du progiciel
Le progiciel DG50XG comporte les articles ci-dessous; avant de commencez, veuillez vérifier que tous les éléments
sont présents.
Carte-fille sonore DB50XG
Mode d’emploi
CD-ROM (Il renferme des données MIDI et des plages audio stéréophoniques de chansons de
démonstration XG, ainsi que des “clips MIDI” et une version de démonstration du logiciel Visual
Arranger de Yamaha.)
16
Installation de la Carte-fille
La DB50XG se branche directement sur les cartes sonores répertoriées ci-dessous, ainsi que sur toute carte sonore ayant un
port d’extension WaveBlaster. Si la carte dont vous disposez ne se trouve pas sur cette liste, reportez-vous au mode d’emploi
de votre carte pour savoir si elle possède un port d’extension MIDI.
Creative Labs
SoundBlaster 16 Basic
SoundBlaster 16
SoundBlaster 16 ASP
SoundBlaster 16 SCSI-2
SoundBlaster 16 MULTICD
SoundBlaster AWE 32
(Remarque: La DB50XG ne peut pas être connectée à
la carte sonore SoundBlaster Value Edition.)
Aztech
Sound Galaxy NX PRO 16
Sound Galaxy NX PRO 16 Extra
Televideo
TeleSound Pro 16
Reveal
Sound FX 16
Démarches d’installation
1. Mettez l’ordinateur hors tension et débranchez son cor-
don d’alimentation secteur.
ATTENTION: Sous peine de vous exposer à
une sérieuse secousse électrique, n’installez
pas la carte-fille pendant que votre ordinateur
est branché sur le secteur.
2. Déposez le couvercle de l’ordinateur. (Pour les détails,
reportez-vous à son mode d’emploi.)
3. Retirez la carte sonore déjà installée dans la fente d’ex-
tension de l’ordinateur.
4. Retirez délicatement la carte-fille DB50XG de son sa-
chet anti-électricité statique.
IMPORTANT: Avant de toucher la carte-fille,
touchez une surface métallique afin de déchar-
ger toute électricité statique accumulée dans
votre corps, car ce type d’électricité peut en-
dommager sérieusement votre DB50XG. Ne
touchez jamais les surfaces intérieures de la
carte-fille pour éviter toute interférence avec
les circuits et tout dégât consécutif.
5. Alignez délicatement la carte-fille DB50XG avec la
carte sonore et guidez-la lentement mais fermement dans
le port d’extension; insérez aussi les entretoises plasti-
ques de la DB50XG dans les orifices correspondants
afin de fixer la carte-fille sur la carte sonore. Pour évi-
ter de briser ou d’endommager la carte-fille pendant son
installation, procédez avec attention sans forcer.
6. Réinstallez la carte sonore dans la fente d’extension de
l’ordinateur.
7. Replacez le couvercle sur l’ordinateur.
* Les cartes sonores ci-dessus sont compatibles avec la DB50XG; toutefois, les spécifications sont sujettes à modifications
sans préavis.
Port d’extension
Carte sonore
Carte-fille
DB50XG
Entretoises
plastiques
17
Réglage du Mappeur MIDI
Le Mappeur MIDI vous permet de choisir la DB50XG afin de jouer des données MIDI.
Marche à suivre
1. Cliquez deux fois l’icône [MIDI Mapper] sur la fenêtre Panneau de Contrôle. La fenêtre MIDI Mapper apparaît.
2. Sélectionnez (Setups) et cliquez le bouton [ ] dans la case de dialogue. Une liste apparaît où vous choisirez [(All) MIDI
OUT]*.
* Il se peut que le nom réel de la carte MIDI soit différent selon la carte sonore que vous utilisez.
(Remarque: Pour les utilisateurs de DOS, sélectionnez “WaveBlaster” ou ce qui correspond à WaveBlaster.)
A propos des Normes GM et XG
GM
GM (General MIDI) a été ajouté à la Norme MIDI pour faire en sorte que toute donnée musicale
compatible GM puisse être restituée avec précision par n’importe quel générateur de sons compatible
GM, quel que soit son fabricant. Le sigle GM est apposé sur tous les logiciels et matériels qui suppor-
tent la norme General MIDI. La carte DB50XG supporte le “Système GM, Niveau 1”.
XG
XG est un nouveau format MIDI, créé par Yamaha, afin d’améliorer et d’élargir de façon substantielle
la norme General MIDI en proposant une plus grande variété de Voix de haute qualité ainsi qu’une
opération remarquablement améliorée des effets, tout en restant parfaitement compatible avec la norme
GM.
GENERAL
18
Aperçu et caractéristiques de la DB50XG
La DB50XG a une polyphonie à 32 notes et elle est
multitimbres à 16 Partitions, c’est-à-dire qu’elle peut jouer
jusqu’à 16 partitions d’instruments différents (une Parti-
tion pour chacun des 16 canaux MIDI), chaque Partition
ayant sa propre Voix. Un maximum de 16 Voix différentes
peuvent être utilisées simultanément.
La DB50XG offre les deux modes de performance XG et
TG300B. Normalement, la DB50XG joue en mode XG,
mais comme elle identifie automatiquement quel mode doit
être sélectionné en se basant sur les données MIDI entrées,
vous pourrez facilement changer le mode grâce aux mes-
sages System Exclusive MIDI que vous programmez parmi
les données de séquenceur au début de votre composition.
Veuillez noter les points suivants:
La mise en marche de votre ordinateur va initialiser
automatiquement tous les réglages ou valeurs de
paramètres de la DB50XG.
Comme la DB50XG a besoin d’environ une demi se-
conde pour changer de mode quand il reçoit un mes-
sage à cet effet, prenez soin d’insérer au moins une
mesure vierge au début, afin de laisser assez de temps
pour le changement du mode avant que ne commen-
cent les données musicales proprement dites.
XG Mode
En mode XG, la DB50XG reproduira les données
multitimbres compatibles XG, ainsi que les données
multitimbres, créées pour le format Système GM, Niveau
1.
En mode XG, la DB50XG peut:
Reproduire jusqu’à 16 Partitions.
Choisir parmi 480 Voix Normal et 11 Voix Batterie.
Mode TG300B
En mode TG300B, la DB50XG va reproduire les données
musicales multitimbres, créées pour les générateurs de sons
compatibles TG300B. Le mode TG300B assure aussi la
compatibilité avec le format Système GM, Niveau 1.
En mode TG300B, la DB50XG peut:
Reproduire jusqu’à 16 Partitions.
Choisir parmi 579 Voix Normal et 10 Voix Batterie.
Voix et Eléments
Une Voix de la DB50XG peut se composer d’un ou de deux
éléments (c.à.d. des sons), selon la complexité de la Voix.
Beaucoup de Voix sont formées d’un seul élément. Les Voix
à 2 éléments sont formées de deux Voix à un élément et
elles peuvent être configurées de diverses façons.
Le nombre d’éléments utilisés détermine le nombre maxi-
mum de notes simultanées (polyphonie) que la DB50XG
peut jouer à un moment donné, selon la quantité de don-
nées de Notes MIDI entrées. Pour les détails sur le nombre
d’éléments utilisés pour chaque Voix, reportez vous à “Liste
des Voix Normal XG” en page 32.
Voix Normal et Voix Batterie
La DB50XG possède deux types de voix, à savoir les Voix
Normal et les Voix Batterie. (Dans ce mode d’emploi, le
terme “Voix” désigne habituellement une Voix Normal.)
La distinction entre une Voix Normal et une Voix Batterie
est la suivante:
Une Voix dite “Normal” est simplement une Voix tim-
brée qui peut être reproduite sur une gamme musicale
du grave à l’aigu, tel que celle d’un piano ou d’un trom-
pette. La DB50XG possède ainsi 676 Voix Normal.
Une Voix Batterie est un jeu complet de sons de tam-
bours et autres instruments à percussion, chacun des
son ayant une hauteur fixe. Chaque son est affecté à un
un numéro particulier de Note MIDI (qui correspond à
une touche sur un clavier MIDI). La DB50XG possède
21 Voix Batterie.
Polyphonie maximum
La DB50XG peut produire 32 notes de sons polyphoniques
à la fois. Cependant, le nombre réel de notes qui seront
jouées à un moment donné sera déterminé par le nombre
d’éléments utilisés sur les 16 Partitions.
Par exemple, si vous utilisez seulement des Voix à un élé-
ment, vous pouvez parvenir à une polyphonie totale de 32
notes maximum. En revanche, si vous utilisez des Voix à
un ou deux éléments, la polyphonie maximum sera réduite
d’autant.
La DB50XG est un générateur de sons à priorité à la der-
nière note, ce qui signifie que si elle reçoit plus de 32 notes
de données MIDI à un moment donné, les notes prédédentes
(les premières) seront automatiquement coupées pour
accomoder les plus récentes (les dernières).
19
Aperçu et caractéristiques de la DB50XG
Priorité de partition
Chacune des 16 Partitions de la DB50XG correspond à un
des 16 canaux MIDI (1 – 16). Si les données de Note en-
trées dépassent la polyphonie maximum, la DB50XG va
donner la priorité aux Partitions jouées d’abord, en suivant
l’ordre décroissant de priorité ci-après:
Canal 10 (Partition Batterie), 1, 2, 3, 4, 5, 6, 7, 8,
9, 11, 12, 13, 14,15, 16.
Par conséquent, si vous créez vos propres données musi-
cales à l’aide d’un logiciel pour séquenceur, vous devrez
assigner les Partitions les plus importantes (telles que la
mélodie et les basses) aux canaux MIDI de haute priorité
(c.à.d. des petits numéros de canaux MIDI) afin de préser-
ver l’intégrité de votre composition. Notez qu’avec le Sys-
tème GM de Niveau 1, la Partition Batterie est toujours
assignée au canal MIDI 10.
Element Reserve
La DB50XG possède une fonction “Element Reserve” qui
vous permet de réserver un nombre spécifié de notes pour
certaines partitions, de manière que ces notes ne soient pas
“volées” par d’autres Partitions si les données de Note MIDI
entrées dépassent la polyphonie maximum qui est disponi-
ble.
Par exemple, si vous spécifiez une valeur Element Reserve
de “10” pour la Partition 1 , cette Partition 1 conservera
toujours 10 éléments pour elle-même. Vous pourrez défi-
nir les valeurs Element Reserve par les messages System
Exclusive MIDI (cf. “XG Native Parameter Change” en
page 25 et le <Tableau 1 - 4> en page 28).
Sélection des Voix
La DB50XG contient non seulement 128 Voix GM basiques
et des jeux de batterie GM, mais aussi de nombreuses Voix
variation, ce qui vous donne accès à un total de 676 Voix
Normal et de 21 Voix Batterie.
En mode XG, vous pouvez avoir accès aux 128 Voix GM
basiques en sélectionnant les numéros de Programme 1 -
128. Pour avoir accès aux autres Voix, vous devez sélec-
tionner les numéros de Banque et les numéros de Change-
ment de Programme. La banque de Voix peut être choisie
via les messages MIDI Control Change Bank Select (MSB
et LSB). En mode XG, la valeur MSB détermine le type de
Voix (Normal ou Batterie), tandis que la valeur LSB sélec-
tionne la banque (sauf la banque SFX).
Quand la DB50XG est en mode TG300B, les banques de
Voix peuvent être sélectionnées par les numéros MSB ap-
propriés, car LSB est fixe.
Les listes de toutes les Voix disponibles avec leur banque
et leurs numéros de programme se trouvent aux pages de
32 à 37.
Remarquez que les 128 numéros de Changement de Pro-
gramme MIDI vont de 0 à 127, tandis que les 128 numéros
de programme DB50XG vont de 1 à 128.
Selon le matériel et le logiciel de séquenceur utilisé, il se
peut que vous ayez à convertir les numéros de programme
DB50XG pour correspondre aux numéros de Changement
de Programme appropriés.
* Pour des informations complémentaires sur les mes-
sages Sélection de Banque et Changement de Pro-
gramme, reportez-vous à “A propos de I’interface
MIDI” en page 20.
Types deffets
La DB50XG propose des dizaines d’effets numériques
extrêmement polyvalents, le fruit de la technologie de
pointe du Traitement des Signaux Numériques (DPS) de
Yamaha. Ces effets ajoutent une dimension toute nouvelle
aux sons de votre ordinateur.
Il existe trois types d’effets, ou sections d’effets, distincts,
dont chacun comprend une série d’effets individuels. Il y a
11 effets du type Reverb, 11 effets du type Chorus et 42
effets du type Variation. Vous trouvez une liste complète
de ces effets en page 38 sous “Liste des types d’effets”.
Les types d’effets Reverb, Chorus et Variation sont
configurés ou acheminés selon un ou deux parcours, pour
être soit un Effet Système ou un Effet Insertion. La diffé-
rence entre ceux-ci est la suivante:
EFFET SYSTEME
- Applique l’effet désigné à toutes les 16 Partitions.
EFFET INSERTION
- Applique l’effet désigné uniquement à une Partition
spécifique.
Les types d’effets Reverb et Chorus sont des Effets Sys-
tème réservés et ils sont donc appliqués au “mixage” d’en-
semble. En revanche, le type d’effet Variation peut être
configuré soit comme Effet Système, soit comme Effet
Insertion. Pour désigner les types d’effet et les valeurs de
paramètre via les messages MIDI, consultez la page 25
“XG Native Parameter Change”.
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Yamaha DB50XG Manuale del proprietario

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Schede audio
Tipo
Manuale del proprietario
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