Yamaha S30 Manuale del proprietario

Categoria
Elettronica di veicoli a motore
Tipo
Manuale del proprietario

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1
Contents
Introduction..................................................2
Starting Up ..................................................3
Menu Bar ......................................................3
The Library Window ....................................6
The Toolbar ......................................................8
The Edit Window........................................14
The Toolbar ....................................................14
Voice Edit Window..........................................15
OMS Settings (Macintosh) ................................27
An Example of Voice Editor in Use ..................29
Troubleshooting ........................................30
Click on the red-colored text to jump to the related item in this manual.
The software and this owner’s manual are exclusive copyrights of Yamaha Corporation.
Copying of the software or reproduction of this manual in whole or in part by any means is expressly
forbidden without the written consent of the manufacturer.
Yamaha makes no representations or warranties with regard to the use of the software and
documentation and cannot be held responsible for the results of the use of this manual and the
software.
Copying of the commercially available music sequence data and/or digital audio files is strictly
prohibited except for your personal use.
The company names and product names in this Owner’s Manual are the trademarks or registered
trademarks of their respective companies.
The screen displays as illustrated in this Owner’s Manual are for instructional purposes, and may
appear somewhat different from the screens which appear on your computer.
This owner’s manual is applicable to both the CS6x/CS6R Voice Editor and the S80/S30 Voice Editor (for both
Windows and Macintosh).
The screen illustrations are mainly taken from the CS6x/CS6R Voice Editor for Windows, although and
differences between versions are explained.
This owner’s manual assumes that you are already familiar with basic Windows/Macintosh operation. If you
are not,please refer to the owner’s manual which came with your Windows/Mac OS software before using
Voice Editor.
For information about hardware requirements, the interconnection of devices and the installation of the Voice
Editor software, refer to the separate “Installation Guide” as well as the Owner’s Manual for the respective
MIDI device.
© 2000 Yamaha Corporation. All rights reserved.
Introduction
With CS6x/CS6R Voice Editor and S80/S30 Voice Editor (hereafter referred to as Voice Editor),
you can edit your CS6x/CS6R/S80/S30 synthesizer’s voices and effects via your computer. Its
graphical user interface provides for easy editing by presenting each synthesizer parameter on
screen as a knob, slider, switch, and so on, which can be manipulated using your computer’s
mouse or keyboard. Finally, all the changes you have made to your voices can be saved to
your computer. If you have saved your edits to a Memory Card (SmartMedia) in the computer,
you can insert the memory card into your CS6x/CS6R/S80/S30 synthesizer and its contents can
be read directly.
n Voice Editor for Windows is a plug-in for XGworks(lite). To use Voice Editor for Windows, XGworks(lite)
must be installed beforehand.
MUSIC SYNTHESIZER
Realtime Control
Extended Plug-in System
POWERCARDmLANMIDIHOST SELECTTO HOSTBREATH
FOOT
SWITCH
FOOT
CONTROLLER
FOOT
VOLUME
OUTIN THRU
SUSTAINPHONES INDIVIDUAL OUTPUT
21
OUTPUT
L
/
MONO R
A
/
D INPUT
GAIN
DOWN UP
LINE 1MIC
/
LINE 2
CUTOFF RESONANCE
ATTACK
12
DECAY SUSTAIN
CONTROL PAN
RELEASE
REVERB CHORUS
VEL RATE
ON
/
OFF
PLAY
/
STOP
REC
ON
/
OFF
HOLD
PITCH
VOICE PERFORM
SHIFT PAGE PART
/
ELEMENT
DEC
/
NO INC
/
YES
EXIT ENTER
EF
BYPASS
MASTER
KEYBOARD
MEMORY
BANK
PROGRAM
PART
PRE1 A B C D E F G H
12341234
12345678
GENERAL
ELEMENTSELECT ELEMENTON
/
OFF
QED ARPEGGIO CONTROL COM LFO EFFECT
910111213141516
OSC PITCH FILTER AMPLITUDE LFO EQ PLG
INT
DRUM
EXT
PLG1 PLG2
PRE2
DATA
UTILITY CARD
EDIT
COMPARE
JOB
STORE
MODE
TEMPO
FILTER EFFECT
EG
SCENE MIXER
PORTAMENTO
PHRASE CLIP
SEQ PLAY
ARPEGGIO
OCTAVE
VOLUME
SYSTEM A B C 1 2
DRUM
Library Window Save the Library file
Import a voice
Library file
Edit Window
Voice
Element
dialog
Set the effects parameters
Transmit / Receive bulk data
CS6x/CS6R/S80/S30
2
Starting Up
Windows 95/98
If you have a CS6x or CS6R, you can start Voice Editor by starting XGworks and choosing
“CS6x/CS6R VoiceEditor” from the “Plug-in” menu. If you have an S80 or S30, choose
“S80/S30 VoiceEditor” instead.
Macintosh
n If you are using Voice Editor on a Macintosh computer, open the “Chooser” from the Apple menu and
turn off “Apple Talk.”
If you have a CS6x or CS6R, open the “CS6x/CS6R Voice Editor” folder in the “YAMAHA Voice
Editor” folder and double-click the “CS6x/CS6R Voice Editor” icon.
If you have an S80 or S30, open the “S80/S30 Voice Editor” folder in the “YAMAHA Voice
Editor” folder and double-click the “S80/S30 Voice Editor” icon.
Menu Bar
The Menu Bar holds various editing and setup functions/commands in its menus. Click each of
the menu names to open their pull-down menu, and choose the function/command you wish to
apply. Those functions/commands which are unavailable are grayed out.
n The most commonly-used menus in the Menu Bar are available as buttons in Voice Editor's toolbar.
n To use Voice Editor for Windows, refer to the documentation that came with XGworks(lite).
File
CS6x/CS6R(S80/S30)Voice Editor New (New)
Creates and opens a new Library file.
CS6x/CS6R(S80/S30)Voice Editor Open Library (Open)
This is the same as the “Open” button in the Toolbar (Page 8).
Windows Macintosh
3
CS6x/CS6R(S80/S30)Voice Editor Save Library (Save)
This is the same as the “Save” button in the Toolbar (Page 9).
CS6x/CS6R(S80/S30)Voice Editor Save Library As (Save As)
Lets you save the Library file under a new or different name.
Close (Macintosh only)
Close the window. This is the same as the “Close” box in the Title Bar.
Edit
Copy
Copies the selected voice to the clipboard. If nothing is selected, this item is grayed out.
Paste
Copies the voice from the clipboard to Voice Editor.
CS6x/CS6R(S80/S30)Voice Editor Edit (Edit)
This is the same as the “Edit Window” button in the toolbar (Page 12).
CS6x/CS6R(S80/S30)Voice Editor Library (Library)
This is the same as the “Library Window” button in the toolbar (Page 14).
CS6x/CS6R(S80/S30)Voice Editor Store (Store)
This is the same as the “Store” button in the toolbar (Page 14).
CS6x/CS6R(S80/S30)Voice Editor Import (Import)
This is the same as the “Import” button in the toolbar (Page 13).
CS6x/CS6R(S80/S30)Voice Editor Compare (Compare)
This is the same as the “Compare” button in the toolbar (Page 15).
Windows Macintosh
4
Setup (Windows) / MIDI (Macintosh)
CS6x/CS6R(S80/S30)Voice Editor Setup (Editor Setup)
This is the same as the “Editor Setup” button in the toolbar (Page 10).
CS6x/CS6R(S80/S30)Voice Editor Transmit Bulk (Transmit)
This is the same as the “Transmit Bulk” button in the toolbar (Page 11).
CS6x/CS6R(S80/S30)Voice Editor Receive Bulk (Receive)
This is the same as the “Receive Bulk” button in the toolbar (Page 12).
CS6x/CS6R(S80/S30)Voice Editor Monitor (Monitor)
This is the same as the “Monitor” button in the toolbar (Page 12).
OMS Port Setup (Macintosh only)
Opens the OMS Port Setup window for Voice Editor. Refer to the section “OMS Port Setup”
(Page 28) for further details.
OMS MIDI Setup (Macintosh only)
Opens the OMS MIDI Setup window. Refer to the documentation that came with OMS for
further details.
OMS Studio Setup (Macintosh only)
Opens the OMS Studio Setup window. Refer to the documentation that came with OMS for
further details.
Windows Macintosh
5
The Library Window
When you start Voice Editor, you will first see the Library Window consisting of tabs, each
representing a Memory in your CS6x/CS6R/S80/S30 synthesizer. Each tab lists all the names,
numbers and categories of voices in the selected Memory. When you choose to edit a voice
from the Library Window by double-clicking it, the Edit Window for that voice will be opened.
n You can save your settings as a Library file (*.S2V).
1 Toolbar
This area holds the buttons controlling Voice Editor (Page 8).
2 Tabs
Click any of these to view the voice list for that Memory.
3 Voice list
This area shows all the voices in the selected Memory as a scrollable list. The name,
number and Category of each voice are shown. You can rearrange the voices by
dragging-and-dropping their voice numbers to a new location. You can rename a voice in
Windows by selecting the voice name, then clicking on it again to enter a new name. On
the Macintosh, you click on the voice name while holding down [Control], choose “Edit
Voice Name” from the pull-down menu and enter the new name in the dialog.
n To select a continuous block of voices, click the number of the first voice, hold down the [Shift] key,
then click the last number.
n Voice names can consist of up to 10 characters.
1
2
3
6
Viewing Just the Voice Names (Windows)
You can view just the names of all voices in the Memory without their “Number” and
“Category” information. To do this, right-click on any part of the voice list and choose “List.”
This may be useful when choosing voices quickly, since you will have less scrolling to do.
n To switch back to the full Voice Name/Number/Category list, right-click on any part of the voice list
and choose “Details.”
7
The Toolbar
1 “Open” button
Click this to open the “Open File” dialog and select a Library file to open.
“Open File” Dialog
n If you are using a Macintosh, the typical Macintosh “Open” dialog will appear.
1
“Look in:”....................................Click this and choose the folder containing the Voice Editor files.
2
List box ......................................Shows the contents of the current folder .
3
[Open] button..............................Click this to open the file selected from the List.
4
[Cancel] button ..........................Click this to cancel the operation.
5
“File name:”................................Shows the name of the files selected from the List.
6
“Files of type:” ............................Click this and choose the file type.
1
2
5
6
3
4
12 345678
8
2 “Save” button
Click this to save the existing Library file with your new settings. If you are working on a
new file, this button will open the “Save As” dialog, where you can name and save your
settings as a new Library file (*.S2V).
“Save As…” Dialog
n Library file names can consist of up to 8 characters plus a 3-character extension.
n If you are using a Macintosh, the typical Macintosh “Save As” dialog will appear.
1
“Save in:”....................................Click this and choose the folder in which to save the Library file.
2
List box ......................................Shows the contents of the folder you wish to save to.
3
[Save] button ..............................Click this to save the Library file with the name specified in the “File
name:” .
4
“File name:”................................Specify the name of the Library file to be saved here.
5
“Files of type:”............................Click this and choose the file type.
1
2
4
5
3
9
3 “Editor Setup” button
Click this to open the “Editor Setup” dialog and specify the MIDI Out port settings.
“Editor Setup” Dialog
This is where you set up the Voice Editor to allow the transmission of voice data to your
CS6x/CS6R/S80/S30 synthesizer. Click the [OK] button to apply the settings and quit the
dialog. Click the [Cancel] button to quit without applying the settings.
1 “MIDI Out Port:” ..........................Click this and choose the MIDI Out port. You can use the Voice Editor to
control and edit the device connected to this port. Select the port which
has been assigned to your CS6x/CS6R/S80/S30 synthesizer within
XGworks(lite).
n If you are using a Macintosh, the MIDI Out Port setting is assigned in the OMS Port Setup. For
further details, see section “OMS Settings.” (Page 27)
2
“MIDI Ch:” ..................................Click this and choose the MIDI Out channel. This is used when
monitoring sounds using the on-screen keyboard in the Edit Windows.
n Slider and knob values are sent by MIDI System Exclusive, independently of the MIDI Out channel.
3
“Device No.:” ..............................Click this and choose the MIDI device number of your
CS6x/CS6R/S80/S30 synthesizer.
4
“Dump Interval:”..........................Click this and choose the interval between successive MIDI dumps.
n If you set too short an interval, you may encounter errors when transmitting MIDI data.
1
2
3
4
10
4 “Transmit” button
Click this to open the “Transmit” dialog to transmit all settings to your CS6x/CS6R/S80/S30
synthesizer
“Transmit” Dialog
Voice data can be transmitted in bulk to your CS6x/CS6R/S80/S30 synthesizer. Click the
[Start] button to begin transmitting the data. The progress bar shows how much of the data
has been transmitted. Finally, click the [Close] button to quit the dialog.
n It is not possible to directly send bulk Voice data to the CS6x/CS6R/S80/S30 External.
n To send the External Voice data in the Library Window to the CS6x/CS6R/S80/S30, you must first
temporarily copy the External Voice data to the Internal within Voice Editor.
1
“Transmit Type” ..........................Shows the voice data to be transmitted (This is fixed to internal only).
2
Progress bar ..............................Shows how much of the data has been transmitted.
3
[Start] button ..............................Click this to transmit the data.
4
[Close] button ............................Click this to close this dialog.
n The MIDI Device Number has to be set correctly in order to transmit bulk data. For further details,
see page 10.
1
2
3
4
11
5 “Receive” button
Click this to open the “Receive” dialog to receive all settings from your CS6x/CS6R/S80/S30
synthesizer.
“Receive” Dialog
Voice data can be received in bulk from your CS6x/CS6R/S80/S30 synthesizer. Select the
bulk voice data you wish to receive, then click the [Start] button. The progress bar shows
how much of the data has been received. Finally, click the [Close] button to quit the dialog.
1 “Receive Type” ............................Click this and choose the Voice data (internal/external/all) to receive.
2
Progress bar ..............................Shows how much of the data has been received.
3
[Start] button ..............................Click this to receive the data.
4
[Close] button ............................Click this to close this dialog.
n The MIDI Device Number has to be set correctly in order to receive bulk data. For further details,
see page 10.
6 “Edit Window” button
Click this to open the Edit Window (Common) for the selected voice in the list. For further
details, see page 14.
7 “Monitor” switch
If you click this, bulk voice data will be sent for monitoring on your CS6x/CS6R/S80/S30
synthesizer each time you select a voice. Click it again to disable monitoring.
n To monitor the voice, you need to play your CS6x/S80/S30 synthesizer’s keyboard or the keyboard
connected to your CS6R Synthesizer.
1
2
3
4
12
8 “Import” button
Click this to open the “Import” dialog and import voices from an existing Library file. You
can drag-and-drop voices to the Library Window .
n More than one of these dialogs can be opened simultaneously.
“Import” Dialog
1 “File name:”................................Shows the name of the Library file from which you will import voice data.
2
“Open File” button......................Click this to open the “Open File” dialog and select a Library file to open.
3
“Memory:” ..................................Click this and choose the Memory from which you will import voice data.
4
Voice list......................................This area shows all the voices in the selected Memory as a scrollable list,
in order of voice number. You can select a voice here and import it
directly to the voice list in the Library Window by drag-and-drop.
(Multiple voices can also be imported this way.) In Windows, you can
alternatively copy the voice by selecting it and pressing [CTRL]+[C] on
the computer keyboard, and then switch to the Library Window and
press [CTRL]+[V] at the new location to paste (import) it.
n To select a block of voices, click the number of the first voice, hold down the [Shift] key, then click
the last voice .
5
“Monitor” ....................................If you check this box, the bulk data for each voice you select from the list
will be transferred to your CS6x/CS6R/S80/S30 synthesizer for monitoring.
To monitor the voice, use the keyboard of your CS6x/S80/S30 synthesizer
or the keyboard connected to your CS6R synthesizer.
n Monitoring will not be possible if the MIDI Out port and other parameters in the Editor Setup are not
set correctly. For further details, see page 10.
n You cannot import a Drum Voice to a Normal Voice list or a Normal Voice to a Drum Voice list.
6
[Close] button ............................Click this to close the Import dialog.
1
2
3
4
5
6
13
The Edit Window
There are two types of voices you can edit using Voice Editor: Normal Voices and Drum Voices.
In the Library Window, click the tab containing the Normal Voice or Drum Voice that you wish to
edit. Then double-click the voice (or select it and click the “Edit Window” button) to open the
Edit Window.
The Toolbar
This area holds the buttons controlling the Edit Window.
1 “Editor Setup” button
See item 3 in “The Toolbar” of “The Library Window” (Page 10).
2 “Library Window” button
Click this to bring the Library Window back into view.
3 “Store” button
Click this to open the “Store” dialog, where you can name your edited voice and select a
location in which to store it.
“Store” Dialog
1 “Voice Name:” ............................Specify a name for your edited voice.
n Voice names can consist of up to 10 characters.
2
“Memory:” ..................................Click this and choose the Memory in which to store your edited voice.
1
2
3
4
5
1234
14
3 Voice list......................................Shows the contents of the Memory as a list. Click the voice in which your
edited voice will be stored.
4
[Store] button..............................Click this to store your edited voice in the location specified above.
After storing to a Library file, the data for the original voice will be overwritten when you save the
Library file. It is recommended that you back up important data.
The “Store” dialog is used to temporarily store your Library file. After storing, save your Library file.
If you do not save your Library file after storing, your edits will not be saved.
5
[Cancel] button ..........................Click this to quit the dialog without storing.
4 “Compare” switch
If you click this, bulk data for the original voice (prior to editing) will be sent to on your
CS6x/CS6R/S80/S30 synthesizer. Click it again to send the bulk data for your edited voice.
This switch is useful for making A/B comparisons between the original and edited voices.
Voice Edit Window
When editing a voice, you will see the following screen:
The Drum Voice Edit Window is similar to this. However, it has a few less controls and the
“ELEMENT” controls are different, as explained later in “Element Unit” (Page 18).
n For details about each parameter, refer to the CS6x/CS6R/S80/S30 Owner’s Manual.
2 3 4 5 61
7
#
9
8
!
@
)
15
1 VOICE panel
This shows the name and instrument category of the voice. You can also rename your
edited voice and change the instrument category from the “Voice Category” pull-down
menu.
n Voice names can consist of up to 10 characters.
2 QUICK EDIT panel
This gives you access to the volume, pan, filter and envelope generator controls. The
specific parameters for these controls can be found in the “QUICK EDIT/SCENE
CONTROL” dialog, opened by clicking the [DETAIL] button above the Keyboard area at the
bottom of the window.
n The “SUSTAIN” and “RELEASE” knobs are not available for Drum Voices.
3 PITCH BEND settings
Use these “LOWER” knob to set the lowest point in the pitch bend wheel’s range and the
“UPPER” knob to set the highest point.
4 PORTAMENTO unit
Use the switch to enable/disable portamento and the “TIME” knob to specify the
portamento time. Click on the text box and select the portamento mode.
n The “PORTAMENTO” unit is not available for Drum Voices.
5 ARPEGGIO unit
Use the switch to enable/disable the arpeggiator and the “TEMPO” knob to specify the
arpeggiator speed. Click on the text box below the switch to select the arpeggiator mode .
Click on the text box to the left of the switch to select the arpeggio type. The specific
parameters for the arpeggiator can be found in the “ARPEGGIO” dialog, opened by
clicking the [DETAIL] button.
6 [CTRL SET/COM LFO] button
Click this to open the “CONTROLLER SET /COMMON LFO” dialog. In the top panel, you
can specify the parameters for all controllers such as the pitch bend and modulation
wheels. The bottom panel lets you specify the parameters for the Common LFO.
n The “COMMON LFO” panel is not available for Drum Voices. Also, the “ELEMENT” switches in the
“CONTROLLER SET” panel are not available for Drum Voices.
16
“CONTROLLER SET/COMMON LFO” Dialog
• CONTROLLER SET Panel
You can assign your CS6x/CS6R/S80/S30 synthesizer’s controllers such as the modulation wheel or
keyboard aftertouch to various parameters to allow them to be modified in real-time. For instance, you
could assign the modulation wheel to the filter’s Resonance parameter. In all, up to six controllers can
be assigned.
1 SOURCE......................................Select the controller from “FS” (footswitch), “FC” (foot controller), “BC”
(breath controller), “AT” (aftertouch), “RB” (ribbon controller), “PB” (pitch
bend wheel), “MW” (modulation wheel), “KN1/2” (Assignable Knob 1/2) .
2
DEPTH settings ..........................Sets the degree to which the selected controller will affect the parameter
assigned to it.
3
DESTINATION settings................Click on the text box and choose the parameter you wish to control.
4
ELEMENT switches ....................Click these to enable/disable the Elements which will be effected by the
controller assignments.
• COMMON LFO Panel
5 LFO WAVE setting ......................Click on the text box and select the LFO waveform.
6
LFO SPEED setting ....................Click on the text box and set the LFO speed.
7
LFO PHASE setting ....................Click on the text box and select the LFO phase.
8
LFO KEY ON RESET setting ......Click on the text box and select the method of restarting the LFO when a
note is played.
9
DEPTH setting ............................Set the degree to which the selected controller will affect the parameter
assigned to it.
)
DESTINATION settings................Click on the text box and choose the parameter you wish to control.
!
ELEMENT switches ....................Click these to enable/disable the Elements which will be effected by the
controller assignments.
@
Editor graph................................Click and drag the square marks (handles) to set the time-dependent
behavior of the Common LFO. The first square mark (furthest to the left)
controls the “LFO Delay Time.” The second controls the “LFO Fade In
Time.” The third controls the “LFO Control Time.” The last square mark
(furthest to the right) controls the “LFO Fade Out Time.” Drag the square
marks horizontally to adjust the transition times.
1
5
6
7
8
23 4
9@)!
17
7 ELEMENT unit
This section is explained in more detail in “Element Unit” (Page 18).
8 INSERTION EFFECT units
This section is explained in more detail in “Insertion Effect” (Page 25).
9 SYSTEM EFFECT settings
This section is explained in more detail in “System Effects” (Page 26).
) Keyboard
Click any key on the keyboard to monitor your edited voice in that key.
! KEY ASSIGN settings
Click on the left text box to select a Key Assign setting. Click on the right text box to select
Monophonic or Polyphonic.
n The “KEY ASSIGN” settings are not available for Drum Voices.
@ MICRO TUNE settings
Click on the text box to select a Micro Tuning preset.
n The “MICRO TUNE” settings are not available for Drum Voices.
# SCENE CONTROL Knob
Use the knob to set the Scene Control (CS6x/CS6R only). Click the [DETAIL] button to
open the “QUICK EDIT/SCENE CONTROL” dialog and specify the Quick Edit/Scene
Control parameters in the “Scene Control” panel.
Element Unit
1 EL (Element) 1 to 4 buttons
Click these to open their “ELEMENT” dialogs.
n For Drum Voices, you will see the following panel. Click [KEY C0...C6] to open the “Drum Key”
dialog (Page 22).
213 4
18
2 ON/OFF switch
Click these to switch each Element on or off.
3 Element Level knobs
Use these to set the level of each Element.
4 EF (Effect) 1/EF (Effect) 2/Thru switches
Click these to assign each Element to Insertion Effect 1 or Insertion Effect 2, or to by-pass
the Insertion Effect units.
Element Dialog
The “ELEMENT” controls for Normal Voices differ from those for Drum Voices. The controls
for Normal Voices are accessed from the Edit Window by clicking buttons [EL 1] to [EL 4].
For Drum Voices, you can access the controls from the Edit Window by clicking the “KEY
C0 …C6” button.
1 LFO settings
These control the behavior of the LFO. Click on the “WAVE” text box and select the LFO’s
waveform. Click on the “SPEED” text box and specify its speed. Click on the “KEY SYNC”
text box to switch LFO key sync on or off. (If switched on, the LFO waveform is restarted
each time you play a note.)
1234 56
19
2 LFO PITCH knob
Use this to set the pitch modulation depth of the LFO. You can also enter a value directly
in the text box to the left of the knob.
3 LFO FILTER knob
Use this to set the filter modulation depth of the LFO. You can also enter a value directly in
the text box to the left of the knob.
4 LFO AMPLITUDE knob
Use this to set the amplitude modulation depth of the LFO. You can also enter a value
directly in the text box to the left of the knob.
5 [DETAIL] button
Click this to open the “EL DETAIL” dialog and enter the parameters for each Element. You
have wider and more accurate control over the parameters than with the editor graphs.
6 Editor graphs
Within these graphs, click and drag the square marks (handles) to visually adjust the
parameters for each Element.
n Sometimes, not all the square marks are visible as they may be layered on top of each other at the
same position. In which case, click the visible square mark and drag it away to reveal the next
square mark.
OSCILLATOR Settings
Click on the “WAVE” text box and choose the source waveform. One of the square marks is
used to set “VEL LIMIT LOW” and “NOTE LIMIT LOW.” Set the lowest note velocity
response by dragging this the square mark horizontally. Set the lowest note in the key range
by dragging it vertically. Similarly, set the highest note velocity (“VEL LIMIT HIGH”) and key
range note (“NOTE LIMIT HIGH”) using the other square mark.
n When dragging the square marks, values are given as (X,Y) co-ordinates, where X is the NOTE LIMIT
(given as a MIDI note number) and Y is the VEL LIMIT. To view the note name instead of the note
number, select the “OSCILLATOR” tab of the “EL DETAIL” dialog.
FILTER Settings
Click on the text box and choose the filter type. The graph shows pre-defined settings
initially, but you can edit these. Using the LPF type as an example, drag the left square
mark vertically to set the Filter Gain. Drag the right square mark horizontally to set the Filter
Cutoff frequency.
n Parameter values are shown when dragging the square marks. To set these values directly, select
the “FILTER EG” tab of the “EL DETAIL” dialog.
20
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Yamaha S30 Manuale del proprietario

Categoria
Elettronica di veicoli a motore
Tipo
Manuale del proprietario
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