Quick Reference
LSC Lighting Systems Pty. Ltd. Axiom 48/96 User Manual 2:5
EDIT THE TIMES OF A STEP IN A STACK
To edit the fade times of a step in a stack press either,
• <PREVIEW/EDIT>, [F4 STACK], <S/A> (stack number), [F2 EDIT] or
• <PREVIEW/EDIT>, <S/A> (FX master), [F2 EDIT].
Step through the stack using either [F4←] or [F5→] to the step to be modified then press, [F3 MODIFY], [F5
TIMES]. Select each time that you wish to edit with the [F4←] and [F5→] keys. Set the time with the EDIT
wheel or the [F2++] or the [F1−−] keys. Manual times are selected by reducing programmed times below 0.0
seconds. To save the changes, press [F6 DONE], [F6 DONE], [F6 DONE], [F6 DONE], [F6 YES].
EDIT THE NAME OF A STACK
To edit the name of a stack press either,
• <PREVIEW/EDIT>, [F4 STACK], <S/A> (stack number) or
• <PREVIEW/EDIT>, <S/A> (FX master).
Press [F1 MORE], [F4 NAME]. Type the name with the Red preset S/A keys or rotate the EDIT wheel to select
the characters. Press [F5→] or [F4←] to move the cursor.
To save the changes, press [F6 DONE], [F6 DONE], [F6 DONE], [F6 YES].
ERASE A STACK
To erase a stack press either,
• <PREVIEW/EDIT>, [F4 STACK], <S/A> (stack number) or
• <PREVIEW/EDIT>, <S/A> (FX master).
To erase the stack, press [F1 MORE], [F2 ERASE], [F6 YES].
CHASES
When you press either <PROGRAM> [F5 CHASE], or <PREVIEW/EDIT> [F5 CHASE] all CHASE <S/A> keys
will flash twice to show that they are possible chase number choices and all used chases will continue to flash.
PROGRAM A CHASE OF CHANNELS
To program a chase consisting of a single channel on each step, press; <PROGRAM>, [F5 CHASE], <S/A>
(chase number), [F2 CHANLS], <S/A> (1st step channel number), <S/A> (2nd step channel number), <S/A>
(3rd step channel number), etc, etc.
When all the steps have been programmed press; [F6 DONE], [F6 DONE], [F6 YES].
PROGRAM A CHASE OF SCENES
To program a chase consisting of scenes, press, <PROGRAM>, [F5 CHASE], <S/A> (chase number).
[F1 SCENES], <S/A> (1st step scene number), <S/A> (2nd step scene number), etc. If any of the scenes are
in a different bank or page to the current bank or page, hold <∧> or <∨>, or <PAGE>, tap <S/A> (bank or page
number) prior to pressing the scene number.
When all the steps have been programmed press; [F6 DONE], [F6 DONE], [F6 YES].
PROGRAM A CHASE OF OUTPUTS (SNAPSHOTS)
To program a chase consisting of outputs, press, <PROGRAM>, [F5 CHASE], <S/A> (chase number), [F3
OUTPUT]. Create the first look on the output, then, press; <F2 RECORD>. Create the next look on the output.,
press; [F2 RECORD]. Continue to create and record steps as above. When all steps have been recorded,
press; [F6 DONE], [F6 DONE], [F6 YES].
PROGRAM A CHASE OF SCENES and/or CHANNELS and/or OUTPUTS
To program a chase consisting of a mixture of scenes, channels and outputs (snapshots), press,
<PROGRAM>, [F5 CHASE], <S/A> (chase number).
Press either [F1 SCENES], [F2 CHANLS], or [F3 OUTPUT], to select the content of the 1st step.
For example, to program the first 2 steps as scenes, press; [F1 SCENES], <S/A> (1st step scene number),
<S/A> (2nd step scene number), [F6 DONE].
You may now change to a different type of 'object' by pressing either,
[F1 SCENES], [F2 CHANLS], or [F3 OUTPUT].
For example, to program the next 2 steps as outputs, press; [F3 OUTPUT].
Create the required look then press, [F2 RECORD]. Create the next look then press, [F2 RECORD], [F6
DONE].
You may now change to a different type of 'object' by pressing either,
[F1 SCENES], [F2 CHANLS], or [F3 OUTPUT].