Yamaha XF6 Manuale utente

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Manuale utente
How to Use This Manual
The MOTIF XF Reference Manual (in PDF format) is equipped with special features that are exclusive to electronic files, such
as the Link function and the Search function which lets you jump to the desired page by clicking the page number of the
specific term.
n The MOTIF XF lets you select one of eight different color types (page 220). This manual uses the screen shots which are shown by setting the
Color parameter to “Yellow” in the Utility mode. This is the most universal color visibility, allowing the manual to be easily viewed by many
people having different types of color recognition.
This function built into the viewer software is very useful if
you want to know the meaning of unfamiliar terms. When
using Adobe Reader to read this manual, enter a specific
word in the search box, then press the <Enter> key of your
computer keyboard to call up the relevant section in this
manual.
n Make sure to check and download the latest version of the
Adobe Reader from the following site.
http://www.adobe.com/products/reader/
When using Adobe Reader, click these buttons in the
toolbar to return to the previous page view or go to the next
page view.
This function is very useful if you want to return to the
previous page view after jumping to a linked page.
n If the previous page view/next page view buttons are not
shown in the toolbar, hold the <Alt> key and press <>/<>
keys to move to the previous/next page view.
n For more information on these and other functions in the
software, refer to the owner’s manual of the software.
The Function Tree of the MOTIF XF is shown on the next
page. Use this Function Tree to find desired pages.
For example, if you make edits on the display shown below
and you want to read explanations of the display, check the
five points numbered here.
“VOICE” indicates the MOTIF XF is in the Voice mode. Refer to
the Voice mode section of the Function Tree.
“Edit-Elm 1” indicates that this display lets you edit the
Element parameters of the Normal Voice.
Here, you can confirm the current Voice Type, Normal Voice or
Drum Voice.
These indicate that the [F3] Filter button then the [SF1] Type
button have been pressed.
Applying the five points above to the Function Tree as
shown below lets you easily find the desired page.
Search Function
Previous Page View/Next Page View
Using the Function Tree
Click here to jump.
Reference Manual
MOTIF XF Reference Manual
2
Function Tree
Voice mode
*Available on certain displays.
Voice Play mode
VOICE
Play Page #
[VOICE]
[SF6] INFO* 50
[F1] Play 48
[F2] Porta 50
[F3] EG/EQ 51
[F4] Arpeggio 52
[F6] Effect 64
Voice Edit mode (Normal Voice)
VOICE
Edit-Common ***** (Normal Voice name) Page #
[VOICE] Normal Voice
selection [EDIT]
[COMMON]
[F1] General [SF1] Name 55
[SF2] Play Mode 55
[SF3] Other 57
[F2] ARP Main 58
[F3] ARP Other 59
[F4] Ctrl Set 61
[F5] Com LFO [SF1] Wave 62
[SF2] Set 63
[SF3] User 64
[F6] Effect [SF1] Connect 64
[SF2] Ins A 66
[SF3] Ins B
[SF4] Reverb
[SF5] Chorus
VOICE
Edit-Elm ***** (Normal Voice name) Page #
[VOICE] Normal Voice
selection [EDIT]
Element selection
[F1] Oscillator 69
[F2] Pitch [SF1] Tune 71
[SF2] PEG 72
[F3] Filter [SF1] Type 74
[SF2] FEG 76
[SF3] Scale 78
[F4] Amplitude [SF1] Level/Pan 79
[SF2] AEG 80
[SF3] Scale 81
[F5] Elm LFO 82
[F6] EQ 83
Voice Edit mode (Drum Voice)
VOICE
Edit-Common ***** (Drum Voice name) Page #
[VOICE] Drum Voice
selection [EDIT]
[COMMON]
[F1] General [SF1] Name 85
[SF2] Play Mode 85
[SF3] Other 85
[F2] ARP Main 85
[F3] ARP Other 85
[F4] Ctrl Set 86
[F6] Effect [SF1] Connect 86
[SF2] Ins A 86
[SF3] Ins B
[SF4] Reverb
[SF5] Chorus
VOICE
Edit-Key ***** (Drum Voice name) Page #
[VOICE] Drum Voice
selection [EDIT]
Drum Key selection
[F1] Oscillator 87
[F3] Filter 89
[F4] Amplitude 89
[F6] EQ 90
Voice Job mode
Voice Job
Page #
[VOICE]
[JOB] [F1] Init 91
[F2] Recall 92
[F3] Copy 92
[F4] Bulk 92
Voice Store mode
Voice Store
Page #
[VOICE] [STORE]
54
Function Tree
MOTIF XF Reference Manual
3
Performance mode
*Available on certain displays.
Song mode
*Available on certain displays.
Performance Play mode
PERF
Play Page #
[PERFORM]
[SF6] INFO* 96
[F1] Play 95
[F2] Voice 97
[F3] EG 97
[F4] Arpeggio 98
[F6] Effect 107
Performance Record mode
PERF
Record Page #
[PERFORM] [ ]
(Record)
[F1] Setup 98
Performance Edit mode
PERF
Edit-Common Page #
[PERFORM] [EDIT]
[COMMON]
[F1] General [SF1] Name 102
[SF2] Porta 103
[SF3] Part EQ 103
[SF4] Other 104
[F2] Level/MEF [SF1] Level 104
[SF2] Master FX 104
[SF3] Master EQ 105
[F4] Audio In [SF1] Output 106
[SF2] Connect 106
[SF3] Ins A 107
[SF3] Ins B
[F5] Effect [SF1] Connect 107
[SF2] Ins Switch 108
[SF3] Reverb 108
[SF4] Chorus
PERF
Edit-Part Page #
[PERFORM] [EDIT]
Part selection
[F1] Voice [SF1] Voice 109
[SF2] Output 110
[SF3] Other 111
[F2] ARP Main 112
[F3] ARP Other 114
[F4] EG 115
[F5] EQ 116
[F6] Rcv Switch 116
Performance Job mode
Performance Job
Page #
[PERFORM] [JOB]
[F1] Init 117
[F2] Recall 117
[F3] Copy 118
[F4] Bulk 118
Performance Store mode
Performance Store
Page #
[PERFORM]
[STORE] 101
Song Play mode
SONG
Play Page #
[SONG]
[SF6] INFO* 142
[F1] Track View 139
[F2] Play FX 141
[F3] Track [SF1] Out 142
[SF2] Loop 143
[F4] Chain 143
Song Record mode
SONG
Record Page #
[SONG] [ ] (Record)
[F1] Setup 145
[F2] Arpeggio 147
Song Edit mode
SONG
Edit Page #
[SONG] [EDIT]
150
Song Job mode
Song Job
Page #
[SONG] [JOB]
[F1] Undo/Redo 154
[F2] Note 01 Quantize 154
02 Modify Velocity 155
03 Modify Gate Time 156
04 Crescendo 156
05 Transpose 156
06 Glide 157
07 Create Roll 157
08 Sort Chord 158
09 Separate Chord 158
[F3] Event 01 Shift Clock 158
02 Copy Event 159
03 Erase Event 159
04 Extract Event 159
05 Create Continuous
Data
160
06 Thin Out 160
07 Modify Control Data 161
08 Beat Stretch 161
[F4] Measure 01 Create Measure 161
02 Delete Measure 162
Function Tree
MOTIF XF Reference Manual
4
Pattern mode
*Available on certain displays.
[SONG] [JOB]
[F5] Track 01 Copy Track 162
02 Exchange Track 163
03 Mix Track 163
04 Clear Track 163
05 Normalize Play Effect 163
06 Divide Drum Track 163
07 Put Track to Arpeggio 164
08 Copy Phrase 164
[F6] Song 01 Copy Song 165
02 Split Song to Pattern 165
03 Clear Song 165
Song Store mode
Song Store
Page #
[SONG] [STORE]
144
Pattern Play mode
PATTERN
Play Page #
[PATTERN]
[SF6] INFO* 169
[F1] Play 168
[F2] Play FX 169
[F3] Track 169
[F4] Patch 170
[F5] Chain 171
[F6] Remix 175
Pattern Chain Record mode
PATTERN
Chain Record Page #
[PATTERN] [F5] Chain [ ] (Record)
172
Pattern Chain Edit mode
PATTERN
Chain Record Page #
[PATTERN] [F5] Chain
[EDIT]
[SF1] View Filter 173
[SF2] Copy 173
[SF3] Song 174
[SF4] Insert 174
[SF5] Delete 174
Pattern Record mode
PATTERN
Record Page #
[PATTERN] [ ]
(Record)
[F1] Setup 178
[F2] Arpeggio 147
Song Job mode
Song Job
Page #
Pattern Edit mode
PATTERN
Edit Page #
[PATTERN] [EDIT]
179
Pattern Job mode
Pattern Job
Page #
[PATTERN]
[JOB]
[F1] Undo/Redo 154
[F2] Note 01 Quantize 154
02 Modify Velocity 155
03 Modify Gate Time 156
04 Crescendo 156
05 Transpose 156
06 Glide 157
07 Create Roll 157
08 Sort Chord 158
09 Separate Chord 158
[F3] Event 01 Shift Clock 158
02 Copy Event 159
03 Erase Event 159
04 Extract Event 159
05 Create Continuous
Data
160
06 Thin Out 160
07 Modify Control Data 161
08 Beat Stretch 161
[F4] Phrase 01 Copy Phrase 182
02 Exchange Phrase 183
03 Mix Phrase 183
04 Append Phrase 183
05 Split Phrase 184
06 Get Phrase from Song 184
07 Put Phrase to Song 184
08 Clear Phrase 185
[F5] Track 01 Copy Track 185
02 Exchange Track 185
03 Mix Track 185
04 Clear Track 185
05 Normalize Play Effect 186
06 Divide Drum Track 186
07 Put Track to Arpeggio 186
[F6] Pattern 01 Copy Pattern 186
02 Append Pattern 186
03 Split Pattern 187
04 Clear Pattern 187
Pattern Store mode
Pattern Store
Page #
[PATTERN] [STORE]
177
Function Tree
MOTIF XF Reference Manual
5
Mixing mode
Mixing Play mode
SONG
PATTERN
Mix Play Page #
[SONG] / [PATTERN]
[MIXING]
[F1] Part 1-16 190
[F2] Audio 191
[F5] Effect 193
[F6] Vce Edit 198
Mixing Edit mode
SONG
PATTERN
Edit-Common Page #
[SONG] / [PATTERN]
[MIXING] [EDIT]
[COMMON]
[F1] General 192
[F2] Master FX [SF2] Master FX 193
[SF3] Master EQ 193
[F4] Audio In [SF1] Output 193
[SF2] Connect 193
[SF3] Ins A 193
[SF4] Ins B
[F5] Effect [SF1] Connect 193
[SF2] Ins Switch 193
[SF3] Reverb 193
[SF4] Chorus
SONG
PATTERN
Edit-Part Page #
[SONG] / [PATTERN]
[MIXING] [EDIT] Part
selection
[F1] Voice [SF1] Voice 194
[SF2] Output 194
[SF3] Other 194
[F2] ARP Main 194
[F3] ARP Other 194
[F4] EG 194
[F5] EQ 195
[F6] Rcv Switch 195
Mixing Voice Edit mode (Normal Voice)
SONG
PATTERN
Edit-Common Page #
[SONG] / [PATTERN]
[MIXING] Normal Voice
selection [F6] Vce Edit
[COMMON]
[F1] General [SF1] Name 55
[SF2] Play Mode 55
[SF3] Other 57
[F2] ARP Main 58
[F3] ARP Other 59
[F4] Ctrl Set 61
[F5] Com LFO [SF1] Wave 62
[SF2] Set 63
[SF3] User 64
[F5] Effect [SF1] Connect 64
[SF2] Ins A 66
[SF3] Ins B
SONG
PATTERN
Edit-Elm Page #
[SONG] / [PATTERN]
[MIXING] Normal Voice
selection [F6] Vce Edit
Element selection
[F1] Oscillator 69
[F2] Pitch [SF1] Tune 71
[SF2] PEG 72
[F3] Filter [SF1] Type 74
[SF2] FEG 76
[SF3] Scale 78
[F4] Amplitude [SF1] Level/Pan 79
[SF2] AEG 80
[SF3] Scale 81
[F5] Elm LFO 82
[F6] EQ 83
Mixing Voice Edit mode (Drum Voice)
SONG
PATTERN
Edit-Common Page #
[SONG] / [PATTERN]
[MIXING] Drum Voice
selection [F6] Vce Edit
[COMMON]
[F1] General [SF1] Name 85
[SF2] Play Mode 85
[SF3] Other 85
[F4] Ctrl Set 86
[F6] Effect [SF1] Connect 86
[SF2] Ins A 86
[SF3] Ins B
SONG
PATTERN
Edit-Key Page #
[SONG] / [PATTERN]
[MIXING] Drum Voice
selection [F6] Vce Edit
Drum Key selection
[F1] Oscillator 87
[F3] Filter 89
[F4] Amplitude 89
[F6] EQ 90
Mixing Voice Job mode
Mix Voice Job
Page #
[SONG] / [PATTERN]
[MIXING] [F6] Vce Edit
[JOB]
[F2] Recall 200
[F3] Copy 200
[F4] Delete 200
Mixing Voice Store mode
Mix Voice Store
Page #
[SONG] / [PATTERN] [MIXING] [F6] Vce Edit
[STORE]
199
Mixing Job mode
Mix Job
Page #
[SONG] / [PATTERN]
[MIXING] [EDIT]
[JOB]
[F1] Init 195
[F2] Recall 196
[F3] Copy [SF1] Part 196
[SF2] Voice 196
[SF3] Perf 197
[SONG] / [PATTERN]
[MIXING] [EDIT]
[JOB]
[F4] Bulk 197
[F5] Template [SF1] Mix 197
[SF2] Perf 197
Function Tree
MOTIF XF Reference Manual
6
Sampling mode
*Available on certain displays.
**The Sampling start/stop operation actually differs depending on the
setting.
*Available on certain displays.
**The Sampling start/stop operation actually differs depending on the
setting.
***Available when “slice+seq” is selected before the Sampling operation.
Master mode
*Available on certain displays.
Sampling mode
SAMPLE
Select Page #
[VOICE] / [PERFORM] [INTEGRATED SAMPLING]
[SONG] / [PATTERN] [INTEGRATED SAMPLING]
120
203
Sampling Record mode (Voice/Performance)
SAMPLE
Record Page #
[VOICE] / [PERFORM]
[INTEGRATED
SAMPLING] [F6] Rec
[SF6] INFO* 123
STANDBY
[F6] Standby 124
RECORDING
Sampling start** 125
FINISHED
Sampling stop** 125
Sampling Record mode (Song/Pattern)
SAMPLE
Record Page #
[SONG] / [PATTERN]
[INTEGRATED
SAMPLING] [F6] Rec
[SF6] INFO* 123
STANDBY
[F6] Standby 205
RECORDING
[F6] Start** 206
FINISHED
[F6] Stop** 206
[ENTER] (Record Trim display)***
207
[F6] Slice (Record Slice display)***
208
Sampling Edit mode
SAMPLE
Edit Page #
[INTEGRATED
SAMPLING] [EDIT]
[F1] Trim 127
[F2] Param 128
Sampling Job mode
Sample Job
Page #
[INTEGRATED
SAMPLING]
[JOB]
[F1] KeyBank 01 Copy 130
02 Delete 131
03 Move 131
04 Normalize 131
05 Time Stretch 132
06 Convert Pitch 132
07 Fade In/Out 132
08 Half Sampling
Frequency
133
09 Stereo to Mono 133
10 Loop-Remix 133
11 Slice 134
[INTEGRATED
SAMPLING]
[JOB]
[F2] Waveform 01 Copy 134
02 Delete 135
03 Extract 135
04 Transpose 135
05 Rename 135
[F3] Other 01 Optimize Memory 135
02 Delete All 135
03 Copy to Flash Memory 135
Master Play mode
MASTER
Play Page #
[MASTER]
[SF6] INFO* 214
Master Edit mode
MASTER
Edit-Common Page #
[MASTER] [EDIT]
[COMMON]
[F1] Name 214
[F2] Other 214
MASTER
Edit-Zone Page #
[MASTER] [EDIT]
Zone selection
[F1] Transmit 215
[F2] Note 215
[F3] Tx Switch [SF1] Program 215
[SF2] Control 216
[F4] Preset 216
[F5] Knob/Slider 217
Master Job mode
Master Job
Page #
[MASTER] [JOB]
[F1] Init 217
[F4] Bulk 218
Master Store mode
Master Store
Page #
[MASTER] [STORE]
213
Sampling Job mode
Sample Job
Page #
Function Tree
MOTIF XF Reference Manual
7
Utility mode
*Available on certain displays.
File mode
Utility mode
UTILITY
Page #
[UTILITY]
[SF6] INFO* 219
[F1] Play [SF1] Play 219
[SF2] Screen 220
[SF3] Network 221
[SF4] Auto Load 223
[F2] I/O 223
[F3] Voice [SF1] Master FX 224
[SF2] Master EQ 224
[SF3] Arpeggio 225
[SF4] Tuning 225
[F4] Voice Audio [SF1] Output 226
[SF2] Connect 227
[SF3] Ins A 227
[SF4] Ins B
[F5] Control [SF1] Remote 228
[SF2] MIDI 228
[SF3] Control 230
[F6] Flash 231
Sequencer Setup mode
Sequencer Setup
Page #
[PERFORM] / [SONG] /
[PATTERN] [SEQ
SETUP]
[F1] Click 231
[F2] MIDI Filter 232
[F3] Quick 232
[F4] Other 233
Utility Job mode
Utility Job
Page #
[UTILITY] [JOB]
231
Utility Store mode
Utility Store
Page #
[UTILITY] [STORE]
219
File mode
File
Page #
[FILE]
[F1] File [SF1] Save 241
[SF2] Load 242
[SF3] Rename 238
[SF4] Delete 238
[SF5] New Dir 238
[F2] Mount 239
[F3] Format 240
[F4] Audio [SF1] Rec 248
[SF2] Play
MOTIF XF Reference Manual
8
Basic Structure Basic Operation
Connections
Basic Section
Basic Section
Basic Structure
The Seven Functional Blocks
The MOTIF XF system consists of 7 main functional blocks: Tone Generator, Sampling, Audio Input, Sequencer, Arpeggio,
Controller, and Effect.
Controller block
(page 21)
Keyboard
Controllers
Arpeggio block
(page 15)
Arpeggio Playback x 4
Preset Arpeggio
User Arpeggio
Sequencer block
(page 12)
16 track MIDI Sequencer
Songs and Patterns
Tone Generator
block
(page 9)
AWM2 Tone Generator
16 Parts
Voices and Performances
Song Mixing
Pattern Mixing
Sampling block (page 21)
Samples, Waveforms
Effect block (page 22)
System Effects
Insertion Effect x 8
Element EQ
Part EQ x 16
Master Effect
Master EQ
Audio Input block
(page 12)
A/D Input, IEEE1394
External MIDI device
Computer
Microphone, guitar,
audio equipment, etc.
Computer with
IEEE1394
connector(s)
Powered speakers, etc.
Audio signal flow
MIDI messages flow
MIDI OUT MIDI IN USB TO HOST AD INPUT
IEEE1394
(FW16E)
OUTPUT/
ASSIGNABLE OUTPUT
MOTIF XF Reference Manual
Tone Generator Block
9
Basic StructureBasic Operation
Connections
Basic Section
Tone Generator Block
The tone generator block is what actually produces sound in response to the MIDI messages received from the Sequencer
block, the Controller block, the Arpeggio block and from the external MIDI instrument via the MIDI IN connector or the USB
connector. The structure of the tone generator block differs depending on the mode.
Tone Generator block in the Voice
Mode
In this mode, the tone generator block receives MIDI data
over a single channel. This status is referred to as a “single
timbre” tone generator. A Voice is played from the
keyboard, using a single part.
Keep in mind that song data on an external sequencer
consisting of multiple MIDI channels will not play back
properly in this mode. If you are using an external MIDI
sequencer or computer to play the instrument, make sure
to use the Song mode or Pattern mode.
A program that contains the sonic elements for generating
a specific musical instrument sound is referred to as a
“Voice.” Internally, there are two Voice Types: Normal
Voices and Drum Voices. Normal Voices are mainly pitched
musical instrument type sounds that can be played over
the range of the keyboard. Drum Voices are mainly
percussion/drum sounds that are assigned to individual
notes on the keyboard.
n For instructions on editing a Normal Voice, see page 53. For
instructions on editing a Drum Voice, see page 84.
Normal Voice
This is a Voice which is played conventionally from the
keyboard, with standard pitches sounding for each key. A
Normal Voice consists of up to eight Elements. Depending
on the settings in the Voice Edit mode, these Elements are
sounded simultaneously, or the different Elements are
sounded according to the note range, velocity range and
the XA (Expanded Articulation) settings.
The illustration below is an example of a Normal Voice.
Since the six Elements here are distributed across both the
note range of the keyboard and the velocity range, a
different Element sounds depending on which note you
play and how strongly you play it. In the note distribution,
Elements 1 and 2 sound in the lower range of the
keyboard, Elements 3 and 4 sound in the middle range,
and Elements 5 and 6 sound in the higher range. In the
velocity distribution, Elements 1, 3 and 5 sound when
playing the keyboard softly, while Elements 2, 4 and 6
sound when playing it strongly. In a practical example of
this in use, a piano Voice could be composed of six
different samples. Elements 1, 3 and 5 would be the
sounds of the piano played softly, over the respective note
ranges, while Elements 2, 4 and 6 would be strongly
played sounds, for each respective note range. Actually,
the MOTIF XF is even more flexible than this, since it allows
up to eight independent Elements.
Drum Voice (Drum Kit)
Drum Voices are mainly percussion/drum sounds that are
assigned to individual notes on the keyboard. A collection
of assigned percussion/drum waves or Normal Voices is
known as a Drum Kit.
Expanded Articulation (XA) is a specially designed tone
generation system that provides greater performance
flexibility and acoustic realism. It allows you to more
effectively recreate realistic sound and natural
performance techniques—such as legato and staccato—
and provides other unique modes for random and alternate
sound changes as you play.
Realistic legato performance
Conventional synthesizers recreate a legato effect by
continuing the volume envelope of a previous note on to
the next one, in the mono mode. However, this results in an
unnatural sound different from that of an actual acoustic
instrument. The MOTIF XF more accurately reproduces a
legato effect by allowing specific Elements to be sounded
when playing legato and other Elements to be played
Part structure in the Voice mode
Voice
Normal Voices & Drum Voices
Expanded Articulation (XA)
Velocity
Element 1
Element 2
Element 3
Element 4
Element 5
Element 6
Key 1 Key 5 Key 10 Key 18 Key 21 Key 73
C0
C1 C6
Individual
drum sounds
(different for
each key)
Basic Structure Basic Operation
Connections
Basic Section
Tone Generator Block
MOTIF XF Reference Manual
10
normally (with the XA Control parameter settings “normal”
and “legato”).
Authentic note release sound
Conventional synthesizers are not good at realizing the
sound produced when the note of the acoustic instrument
is released. The MOTIF XF realizes the sound produced
when the note of the acoustic instrument is released, by
setting the XA Control parameter of a certain Element to
“key off sound.”
Subtle sound variations for each note played
Conventional synthesizers attempt to reproduce this by
randomly changing the pitch and/or filter. However, this
produces an electronic effect and is different from the real
sound changes on an acoustic instrument. The MOTIF XF
more accurately reproduces these subtle sound variations
by using the XA Control parameter settings, “wave cycle”
and “wave random.”
Switching among different sounds to recreate
the natural performance on an acoustic
instrument
Acoustic instruments have their own unique
characteristics—even specific, unique sounds that are
produced only at certain times in a performance. These
include the flutter tonguing on a flute or playing high
harmonics on an acoustic guitar. The MOTIF XF recreates
these by allowing you to switch between the sounds while
you play—using the ASSIGNABLE FUNCTION buttons and
the XA Control parameter settings, “AF 1 on,” “AF 2 on”
and “all AF off.”
New sounds and new styles of playing
The highly versatile functions above can be applied
effectively not only to acoustic sounds but also to
synthesizer and electronic Voices as well. The XA feature
opens up enormous potential for realizing authentic
sounds, performing expressively and coming up with
creative new styles of playing.
To create sounds such as those described above using
Expanded Articulation, refer to page 70.
Elements and Drum Keys are the smallest “building blocks”
in the MOTIF XF that comprise a Voice; in fact, only one
Element or one Drum Key could be used to create a Voice.
These small sound units can be built, enhanced and
processed by a variety of traditional synthesizer
parameters, such as Oscillator, Pitch Filter, Amplitude, and
LFO (shown below).
Oscillator
This unit outputs the wave which determines the basic
pitch. You can assign the waveform (or basic sound
material) to each Element of a Normal Voice or each Key of
a Drum Voice. In the case of a Normal Voice, you can set
the note range for the Element (the range of notes on the
keyboard over which the Element will sound) as well as the
velocity response (the range of note velocities within which
the Element will sound). In addition, the XA related
parameters can be set in this unit.
Oscillator related parameters can be set in the Oscillator
display (pages 69 and 87).
Pitch
This unit controls the pitch of the sound (wave) output from
the Oscillator. In the case of a Normal Voice, you can
detune separate Elements, apply Pitch Scaling and so on.
Also, by setting the PEG (Pitch Envelope Generator), you
can control how the pitch changes over time.
Pitch related parameters can be set in the Pitch display
(page 71) and Pitch EG display (page 72) of the Voice Edit
mode. Note that Pitch related parameters of a Drum Voice
can be set in the Oscillator display.
Filter
This unit modifies the tone of the sound output from Pitch
by cutting the output of a specific frequency portion of the
sound. Also, by setting the FEG (Filter Envelope
Generator), you can control how the Cutoff Frequency of
the Filter changes over time.
Filter related parameters can be set in the Filter display
(pages 74 and 89), Filter EG display (page 76) and Filter
Scale display (page 78) of the Voice Edit mode.
Amplitude
This unit controls the output level (amplitude) of the sound
output from the Filter block. The signals are then sent at
this level to the Effect block. Also, by setting the AEG
(Amplitude Envelope Generator), you can control how the
volume changes over time.
Elements and Drum Keys
OSC
(Oscillator)
Waveform
(AWM2)
LFO
Low Frequency
Oscillator
PITCH
Controls the
pitch of the
sound.
Pitch EG
(Pitch
Envelope
Generator)
FILTER
Changes the
tonal quality of
the sound
output from the
PITCH unit.
Filter EG
(Filter
Envelope
Generator)
AMP
Controls the out-
put level (ampli-
tude) of the sound
output from the
FILTER unit. The
signals are then
sent at this level to
the Effect block.
Amplitude EG
(Amplitude
Envelope
Generator)
Tone Generator Block
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Basic StructureBasic Operation
Connections
Basic Section
Amplitude related parameters can be set in the Amplitude
display (pages 79 and 89), Amplitude EG display
(page 80) and Amplitude Scale display (page 81) of the
Voice Edit mode.
LFO (Low Frequency Oscillator)
As its name suggests, the LFO produces a wave of a low
frequency. These waves can be used to vary the pitch, filter
or amplitude of each Element to create effects such as
vibrato, wah and tremolo. LFO can be set independently
for each Element; it can also be set globally for all
Elements.
LFO related parameters can be set in the Common LFO
display (page 62) and the Element LFO display (page 82)
of the Voice Edit mode.
Normal Voice
Drum Voice (Drum Kit)
Tone Generator block in the
Performance Mode
In this mode, the tone generator block receives MIDI data
over a single channel. This status is referred to as a “single
timbre” tone generator. This mode lets you play a
Performance (which multiple Voices (Parts) are
combined—in a layer, or in other configurations) using the
keyboard.
Keep in mind that song data on an external sequencer
consisting of multiple MIDI channels will not play back
properly in this mode. If you are using an external MIDI
sequencer or computer to play the instrument, make sure
to use the Song mode or Pattern mode.
A program in which multiple Voices (Parts) are combined in
a layer, or in other configurations is referred to as a
“Performance.” Each Performance can contain up to four
different Parts (Voices). Each Performance can be created
by editing parameters unique to each part and parameters
common to all the Parts.
Four User Banks are provided. Each Bank contains 128
Performances. Accordingly, a total of 512 User
Performances are provided.
Tone Generator block in the Song
mode/Pattern mode
In these modes, multiple Parts are provided and different
Voices and different melodies or phrases can be played
back for each Part. Because these modes let you set the
MIDI channel for each part of the tone generator block, you
can use an external MIDI sequencer as well as the
sequencer block of the instrument to play the sounds. The
sequence data of each track plays the corresponding
Parts (those having the same MIDI channel assignment) in
the tone generator block.
A program in which multiple Voices are assigned to Parts
for multi-timbral play in the Song and Pattern modes is
referred to as a “Mixing.” Each Mixing can contain up to 16
parts. Each Mixing can be created by editing parameters
unique to each Part and parameters common to all the
Parts in the Mixing mode (page 192).
A Mixing program is provided for each Song or Pattern.
Selecting a different Song/Pattern calls up the different
Mixing program.
Song mode
64 Mixing settings (one Mixing for each Song)
Pattern mode
64 Mixing settings (one Mixing for each Pattern)
Memory structure of Voice
Preset Banks 1 – 8 1024 Normal Voices
(128 Voices for each Bank)
GM Bank 128 Voices
User Banks 1 – 4 512 Normal Voices
(128 Voices for each Bank)
(By default, User Bank 1 includes the
original ones while User Banks 2 – 4
include the ones picked up from the Preset
Voices.)
Preset Drum Bank 32 Voices
GM Drum Bank 1 Voice
User Drum Bank 64 Voices
(By default, the original ones are assigned
to No. 1 – 8 while the ones picked up from
the Preset Voices are assigned to No. 9 –
32.)
Part structure in the Performance mode
Performance
Memory structure of Performance
Part structure of the tone generator
block in the Song mode/Pattern mode
About Mixing
Memory structure of Mixing
Sampling Block
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Basic Structure Basic Operation
Connections
Basic Section
Sampling Block
The Sampling Block lets you bring your own recorded sounds—your voice, an instrument, rhythms, special sound effects,
etc.—into the system of this synthesizer, and play those sounds just like any other voices. These sounds, the audio data can
be captured from the A/D Input and IEEE1394 connector (available when the optional FW16E is installed) with up to 16 bit
and 44.1 kHz quality.
Keep in mind that the data created by the Sampling operation differs depending on the mode from which you entered the
Sampling mode: Voice/Performance or Song/Pattern. See pages 119 and 201 respectively.
Audio Input block
This block handles the audio signal input from the A/D Input and the IEEE1394 connector (available when the optional
FW16E is installed). Various parameters such as volume, pan, and effect can be set for the audio signal and the sound is
output together with other Voices. The Insertion Effect as well as the System Effects can be applied to the audio signal input
via the A/D INPUT connector.
The Audio Input related parameters can be set in the following display.
The gain of the audio signal from the A/D INPUT connector can be adjusted via the Gain knob on the rear panel.
Sequencer Block
This block lets you create Songs and Patterns by recording and editing your performances as MIDI data (from the controller
block), then playing it back with the tone generator block.
Sequencer block in the Song mode
A Song is made by the MIDI sequence data created by
recording your keyboard performance to each track. A
Song on this synthesizer is effectively the same as a Song
on a MIDI sequencer, and playback automatically stops at
the end of the recorded data.
A Song consists of 16 separate tracks, a Scene track, and
a Tempo track.
Sequence tracks 1 – 16
Record your keyboard performance to these tracks using
Realtime recording (page 144) and edit the recorded data
in the Song Edit mode (page 150).
Maximum Polyphony
Maximum polyphony refers to the highest number of notes that can be sounded simultaneously from the internal tone
generator of the instrument. The maximum polyphony of this synthesizer is 128. When the internal tone generator block
receives a number of notes exceeding the maximum polyphony, previously played notes are cut off. Keep in mind this may be
especially noticeable with Voices not having decay. Furthermore, the maximum polyphony applies to the number of Voice
Elements used, not the number of Voices. When Normal Voices that include up to eight Elements are used, the maximum
number of simultaneous notes may be less than 128.
Mode Display Page
Voice mode [F4] Voice Audio display in the Utility mode 226
Performance mode [F4] Audio In display in the Performance Edit mode 106
Song/Pattern mode [F4] Audio In display in the Mixing Edit mode 193
What is a Song?
Song Track Structure
Sequencer Block
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Connections
Basic Section
Scene track
This track lets you record Scene change settings, such as
the status of track mute and solo. These can be set in the
Song Play display (page 136) and recalled during Song
playback. During Song playback, the track mute and solo
settings change automatically according to the settings
you’ve recorded to the Scene track. You can record this
track with using Realtime recording (page 144) and edit
the recorded data in the Song Edit mode (page 150).
Tempo track
This track lets you record Tempo change settings. During
Song playback, the Tempo changes automatically
according to the settings you’ve recorded to this track. You
can record this track with using Realtime recording
(page 144) and edit the recorded data in the Song Edit
mode (page 150).
This function allows Songs to be “chained” together for
automatic sequential playback. For instructions on using
this, see page 143.
Sequencer Block in the Pattern mode
In the MOTIF XF, the term “Pattern” refers to a relatively
short musical or rhythmic phrase—1 to 256 measures—
which is used for looped playback. Therefore, once Pattern
playback starts, it continues until you press the [J] (Stop)
button.
Patterns are more than just a single phrase—they include
16 variations called “Sections.” These Sections can be
changed during playback and used as rhythmic/backing
variations for the various parts of a Song. For example, you
could use one Section for the verse, another for the chorus,
and a third for the bridge. The Pattern related settings such
as tempo and Mixing do not change even when the Section
is switched, keeping the overall playback consistent in feel
and rhythm through the changes.
For instructions on selecting a Pattern and Section, see
page 166.
Pattern Chain allows you to string several different Sections
(within a single Pattern) together to make a single,
complete Song. You can have the MOTIF XF automatically
change Sections by creating a Pattern Chain beforehand,
recording Pattern playback with Section changes from the
Pattern Chain display. You can also use this feature when
creating Songs based on a certain Pattern, since the
created Pattern Chain can be converted into a Song in the
Pattern Chain Edit (page 174). One Pattern Chain can be
created for each Pattern.
This is the basic MIDI sequence data in a track—and the
smallest unit—used in creating a Pattern. “Phrase” is a
short musical/rhythmic passage for a single instrument,
such as a rhythm pattern for the rhythm part, a bass line for
the bass part, or a chord backing for the guitar part. This
synthesizer features memory space for 256 of your own
original User Phrases.
n The MOTIF XF provides no Preset Phrases.
A Pattern consists of 16 separate tracks, a Scene track,
and a Tempo track (just as in a Song). See page 12.
A Pattern consists of 16 tracks to which the Phrase can be
assigned. MIDI data cannot be directly recorded to each
track in the Pattern mode. Recording is done to an empty
user phrase. The newly created phrase is automatically
assigned to the recording track.
Song Chain
What is a Pattern?
Section
Song 01 Song 22 Song 15
Pattern Chain
Phrase
Pattern Track Structure
Pattern Tracks and Phrases
Section A Section B Section C
Track 1
Track 2
:
Track 16
Phrase 001
Phrase 002
:
Phrase 003
Phrase 001
Phrase 002
Phrase 003
:
MIDI data
MIDI data
MIDI data
:
Basic Structure Basic Operation
Connections
Basic Section
Sequencer Block
MOTIF XF Reference Manual
14
Sequencer Block applied to both
the Song and Pattern
Depending on the recording method, the Song/Pattern
tracks (1 – 16) of this synthesizer are divided into two
groups: MIDI tracks and Audio tracks.
MIDI tracks are created by recording your keyboard
performance in the Song Record mode/Pattern Record
mode. MIDI sequence data is recorded to the MIDI track
and the Normal Voice or Drum Voice is assigned to the
Mixing part corresponding to the track.
Audio tracks are created by recording audio signal from
the external equipment or microphone via the A/D Input
jack in the Sampling Record mode. Actually, audio data is
not recorded directly to a track but rather is sampled via
the Sampling operation. The recorded audio signal is
stored as a Sample Voice to a Song/Pattern. The stored
Sample Voice will automatically be assigned to the Mixing
Part corresponding to the specified track, and the MIDI
data for triggering the Sample Voice is recorded to the
specified track. During playback, the MIDI data of the track
triggers the Sample Voice. As a result, the track effectively
functions as an Audio recorded track.
The Play Effect lets you change the rhythmic “feel” of the
Pattern playback by changing the timing and velocity of the
notes temporarily and on playback only, leaving the original
data intact. This feature can be set in the Play FX display of
the Song Play mode and Pattern Play mode. See pages
141 and 169 respectively. If you find a setting you like, you
can convert it to actual MIDI data by using the Song Job
(page 153) or Pattern Job (page 181).
Sequencer Block applied to the
Performance mode
You can record your keyboard performance in the
Performance mode to the Song or Pattern. You can record
knob operations, controller operations and Arpeggio
playback as well as your keyboard playing to the specified
track as MIDI events. Arpeggio playback data for Parts 1 –
4 of the Performance will be recorded to the tracks 1 – 4 of
the Song/Pattern respectively. Your keyboard performance
and controller/knob operations (common to Parts 1 – 4) will
be recorded to tracks 1 – 4 separately.
n In Performance Recording, the following knob operations can
be recorded.
When TONE 1 is turned on: CUTOFF, RESONANCE,
ATTACK, DECAY and RELEASE
When TONE 2 is turned on: PAN, REVERB and CHORUS
Other knob operations and the Slider operation cannot be
recorded.
n For instructions on recording a Performance, see page 98.
MIDI tracks and Audio tracks
Sequence data
(Song, Pattern)
Mixing
Sequencer block
Track 1
Track 2
Track 3
Track 16
Tone Generator block
MIDI data
Audio
recording
Audio data
Sample Voice
Assigning
Sample Voice
Recording
Audio data
MIDI data for triggering the Sample Voice
Audio data is recorded to a Sample Voice which is to be assigned to a
Song/Pattern, and note on/off events for triggering the recorded audio
signal are recorded to Track 3.
Part 1: Voice 1
Part 2: Voice 2
Part 3: Sample Voice
Part 16: Voice 16
Output
Play Effect (Play FX)
Performance Recording
Song/
Pattern
Track 1
Track 2
:
Track 16
Changing the timing and
velocity of the notes
Changing the timing and
velocity of the notes
:
Changing the timing and
velocity of the notes
Tone
Generator
Block
Play Effect (Play FX)
MOTIF XF Reference Manual
Arpeggio Block
15
Basic StructureBasic Operation
Connections
Basic Section
Arpeggio Block
This block lets you automatically trigger musical and rhythmic phrases using the current Voice by simply pressing a note or
notes on the keyboard. The Arpeggio sequence also changes in response to the actual notes or chords you play, giving you
a wide variety of inspiring musical phrases and ideas—both in composing and performing.
Four Arpeggio types can be played back at the same time even in the Song mode and Pattern mode.
Arpeggio Category
The Arpeggio types are divided into 16 categories
(excepting “NoAsg”) as listed below.
Category List
n Categories named “GtMG” and “BaMG” include Arpeggio
types appropriate for using with a Mega Voice.
Arpeggio Sub Category
The Arpeggio categories are divided into sub categories
as listed below. Because the sub categories are listed
based on the music genre, it is easy to find the sub
category appropriate for your desired music style.
Sub Category List
n Arpeggio types belonging to the Sub Categories marked with
an asterisk (*) contain some velocity ranges, to each of which
a different phrase is assigned. When a type of these
categories is selected in the Voice mode, it is a good idea to
set the Velocity Limit of each Element to the same range as
below.
Velocity ranges of each Arpeggio type
2Z_*****: 1 – 90, 91 – 127
4Z_*****: 1 – 70, 71 – 90, 91 – 110, 111 – 127
8Z_*****: 1 – 16, 17 – 32, 33 – 48, 49 – 64, 65 – 80, 81 – 96, 97
– 108, 109 – 127
PadL_*****: 1 – 1, 2 – 2, 3 – 127
PadH_*****: 1 – 112, 113 – 120, 121 – 127
ApKb Acoustic Piano & Keyboard
Organ Organ
GtPl Guitar / Plucked
GtMG Guitar for “Mega Voice”
Bass Bass
BaMG Bass for “Mega Voice”
Strng Strings
Brass Brass
RdPp Reed / Pipe
Lead Synth Lead
PdMe Synth Pad / Musical Effect
CPrc Chromatic Percussion
DrPc Drum / Percussion
Seq Synth Seq
Hybrd Hybrid Seq
Cntr Control
NoAsg No Assignment
Mega Voices and Mega Voice Arpeggios
Normal Voices use velocity switching to make the sound
quality and/or level of a Voice change according to how
strongly or softly you play the keyboard. This makes
these Voices respond naturally. However Mega Voices
have a very complex structure with many different layers
that is not suitable for playing manually. Mega Voices
were developed specifically to be played by Mega Voice
arpeggios to produce incredibly realistic results. You
should always use Mega Voices with Mega Voice
Arpeggios (included in “GtMG” and “BaMG” category).
See the Voice with ARP parameter on page 147 for more
details.
Rock Rock
PopRk PopRk
Balad Ballad
HipHp Hip Hop
R&B-M R&B Modern
R&B-C R&B Classic
Funk Funk
Tekno Techno / Trance
House House / Dance Pop
D&B D&B / Breakbeats
Chill Chillout / Ambient
Jazz Jazz / Swing
Latin Latin
World World
Genrl General
Comb Combination
Zone Zone Velocity*
Z.Pad Zone Velocity for Pad*
Filtr Filter
Exprs Expression
Pan Pan
Mod Modulation
Pbend Pitch Bend
Asign Assign 1/2
--- No Assignment
Basic Structure Basic Operation
Connections
Basic Section
Arpeggio Block
MOTIF XF Reference Manual
16
Arpeggio Type Name
The Arpeggio Types are named according to certain rules
and abbreviations. Once you understand these rules and
abbreviations, you’ll find it easy to browse through and
select the desired Arpeggio Types.
Arpeggio type with “_ES” at the end of the
type name (example: HipHop1_ES)
These Arpeggio types use the same multi track Arpeggio
architecture as the MOTIF ES. This ES type of arpeggio has
the following benefits:
These arpeggios can create complex notes and chords
even when triggered by one note.
The arpeggio closely follows the notes played on the
keyboard (but the area where the arpeggio is assigned)
allowing a good deal of harmonic freedom and the
possibility to “solo” using these arpeggios.
For details, see page 18.
Arpeggio type with “_XS” at the end of the
type name (example: Rock1_XS)
These Arpeggios use a newly developed chord recognition
technology to determine what notes should be played back
by the Arpeggio. This XS type of arpeggio has the following
benefits:
The arpeggios respond only to any area on the keyboard
where an XS type of arpeggio is assigned. Other areas of
the keyboard do not effect the chord recognition. This
allows very natural keyboard playing across the entire
keyboard with arpeggio generated bass and backing
parts.
The arpeggio will always play harmonically correct parts.
These are especially useful for bass and chordal backing
parts.
See page 18 for more details.
n Combining these two kinds of Arpeggios types (named
“***_ES” and “***_XS”) in performances when creating Songs
and Patterns allows tremendous interactivity and creative
freedom.
Arpeggio type with a normal name (example:
UpOct1)
In addition to the above types, there are three playback
types: the Arpeggios created for use of Normal Voices and
played back using only the played notes and their octave
notes (page 18), the Arpeggios created for use of Drum
Voices (page 18), and Arpeggios containing mainly non-
note events (page 18).
Arpeggio type with “_AF1,” “_AF2,” or
“_AF1&AF2” (example: Electro Pop AF1)
When this Type is triggered, the ASSIGNABLE FUNCTION
[1] button, [2] button, or both buttons will be turned on
during playback.
How to use the Arpeggio Type List
The Arpeggio Type list in the Data List contains the
following columns.
n Note that this list is for illustration purposes only. For a
complete listing of the Arpeggio Types, refer to the Data List.
Category
Indicates an Arpeggio Category.
Sub Category
Indicates an Arpeggio Sub Category.
ARP No. (Arpeggio Number)
ARP Name
Indicates the Arpeggio Name.
Time Signature
Indicates the time signature or meter of the Arpeggio type.
Length
Indicates the data length (amount of measures) of the
Arpeggio type. When the Loop parameter
*1
is set to “off,”
the Arpeggio plays back for this length and stops.
Original Tempo
Indicates the appropriate tempo value of the Arpeggio
type. Note that this tempo is not set automatically when
selecting an Arpeggio type.
Accent
The circle indicates that the Arpeggio uses the Accent
Phrase feature (page 17).
Random SFX
The circle indicates that the Arpeggio uses the SFX feature
(page 17).
Voice Type
Indicates the voice type appropriate for the Arpeggio Type.
When the Voice With Arpeggio parameter
*2
is set to “on” in
the Song/Pattern Record mode, the voice of this type is
automatically selected.
*1 The Loop parameter can be set in the Arpeggio Other display
of Voice Common Edit (page 59), Performance Part Edit
(page 114) and Mixing Part Edit (page 194).
*2 The Voice with Arpeggio parameter can be set in the Arpeggio
display (page 147) of the Song/Pattern Record display.
Main
Category
Sub
Category
ARP
No.
ARP Name
Time
Signature
Length
Original
Tem po
Accent
Random
SFX
Voice Type
ApKb Rock 1 70sRockB 4 / 4 2 130 Acoustic Piano
ApKb Rock 2 70sRockC 4 / 4 1 130 :
ApKb Rock 3 70sRockD 4 / 4 2 130
ApKb Rock 4 70sRockE 4 / 4 4 130
ApKb Rock 5 70sRockF 4 / 4 2 130
ApKb Rock 6 70sRockG 4 / 4 1 130
ApKb Rock 7 70sRockH 4 / 4 1 130
Arpeggio Block
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Basic StructureBasic Operation
Connections
Basic Section
Arpeggio related settings
There are several methods for triggering and stopping the
Arpeggio playback. In addition, you can set whether or not
SFX sounds and special Accent Phrases are triggered
along with the normal sequence data. This section covers
the Arpeggio related parameters which can be set in the
Voice, Performance and Mixing modes.
The following three settings are available for turning the
Arpeggio playback on/off.
n For the displays including the Hold and Trigger mode
parameter, refer to “Arpeggio setting display” below.
When the ARP FX lamp is turned on by pressing the
[SELECTED PART CONTROL] button a few times, you can
use the knobs to control Arpeggio playback. Try this out
and listen for the changes in the sound. For details, see
page 46.
Accent Phrases are composed of sequence data included
in some Arpeggio types, sounding only when you play
notes at a velocity higher (stronger) than that specified in
the Accent Velocity Threshold parameter. If it is hard to play
at velocities necessary to trigger the Accent Phrase, set the
Accent Velocity Threshold parameter to a lower value.
n For the displays including the Accent Velocity Threshold
parameter, refer to “Arpeggio setting display” below.
n For information on Arpeggio types that use this function, refer
to the Arpeggio Type List in the Data List.
Some Arpeggio types feature a Random SFX function
which will trigger special sounds (such as guitar fret
noises) when the note is released. The following
parameters affecting Random SFX are provided.
n For the displays that include Random SFX, Random SFX
Velocity Offset and Random SFX Key On Control, refer to
“Arpeggio setting display” below.
n For information on Arpeggio types that use this function, refer
to the Arpeggio Type List in the Data List.
Turning Arpeggio playback on/off
To play the Arpeggio only when
the note is pressed:
Set the Hold parameter to “off”
and the Trigger mode to “gate.”
To continue the Arpeggio even if
the note is released:
Set the Hold parameter to “on.”
To toggle the Arpeggio playback
on/off whenever the note is
pressed:
Set the Trigger mode to “toggle.”
The Hold parameter can be set to
either “on” or “off.”
Using the knobs to control Arpeggios
Accent Phrase
Press this button a few times
so that the lamp lights.
Arpeggio functions
controlled via the knobs
Random SFX
For turning the Random SFX on/
off:
Random SFX parameter
For setting the volume of the SFX
sound:
Random SFX Velocity Offset
parameter
For determining whether or not
the volume of the SFX sound is
controlled by velocity:
Random SFX Key On Control
parameter
Arpeggio setting displays
Mode Display Page
Voice mode Arpeggio Main display of Voice
Common Edit
58
Arpeggio Other display of Voice
Common Edit
59
Performance mode Arpeggio Main display of
Performance Part Edit
112
Arpeggio Other display of
Performance Part Edit
114
Song mode/Pattern
mode (for playback)
Arpeggio Main display of Mixing
Part Edit
194
Arpeggio Other display of Mixing
Part Edit
194
Song Record mode Arpeggio display of Song
Record
147
Pattern Record mode Arpeggio display of Pattern
Record
Basic Structure Basic Operation
Connections
Basic Section
Arpeggio Block
MOTIF XF Reference Manual
18
Arpeggio playback types
The Arpeggio playback features four main playback types
as described below.
Arpeggio types (belonging to the categories except for the
DrPC and Cntr) created for use of Normal Voices have the
following three playback types.
Playback only of the played notes
The Arpeggio is played back using only the played note
and its octave notes.
Playback of a programmed sequence
according to the played notes
These Arpeggio types have the several sequences each of
which is suited for a certain chord type. Even if you press
only one note, the Arpeggio is played back using the
programmed sequence—meaning that notes other than
the ones you play may be sounded. Pressing another note
triggers the transposed sequence regarding the pressed
note as a root note. Adding notes to those already held
changes the sequence accordingly. An Arpeggio with such
a playback type has “_ES” at the end of the type name.
Playback of a programmed sequence
according to the played chord type
These Arpeggio types created for use with Normal Voices
are played back to match the chord type determined by
detecting the notes you play on the keyboard. An Arpeggio
with such a playback type has “_XS” at the end of the type
name.
n When the Key Mode parameter is set to “sort” or “sort+direct,”
the same sequence is played back no matter what order you
play the notes. When the Key Mode parameter is set to “thru”
or “thru+direct,” a different sequence is played back
depending on the order you play the notes.
n Since these types are programmed for Normal Voices, using
them with Drum Voices may not give musically appropriate
results.
These arpeggio types are programmed specifically for use
with Drum Voices, giving you instant access to various
rhythm patterns. Three different playback types are
available.
Playback of a drum pattern
Pressing any note(s) will trigger the same rhythm pattern.
Playback of a drum pattern, plus additional
played notes (assigned drum instruments)
Pressing any note will trigger the same rhythm pattern.
Adding notes to the one already held produces additional
sounds (assigned drum instruments) for the drum pattern.
Playback only of the played notes (assigned
drum instruments)
Playing a note or notes will trigger a rhythm pattern using
only the notes played (assigned drum instruments). Keep
in mind that even if you play the same notes, the triggered
rhythm pattern differs depending on the order of the notes
played. This gives you access to different rhythm patterns
using the same instruments simply by changing the order
in which you play the notes when the Key Mode parameter
is set to “thru” or “thru+direct.”
n The three playback types above are not distinguished by
category name or type name. You’ll have to actually play the
types and hear the difference.
n Since these types are programmed for Drum Voices, using
them with Normal Voices may not give musically appropriate
results.
These arpeggio types are programmed primarily with
Control Change and Pitch Bend data. They are used to
change the tone or pitch of the sound, rather than play
specific notes. In fact, some types contain no note data at
all. When using a type of this category, set the Key Mode
parameter to “direct,” “thru+direct,” or “sort+direct.”
n The Key Mode parameter can be set in the Arpeggio Main
display of Voice Common Edit (page 58), Performance Part
Edit (page 112) and Mixing Part Edit (page 194).
Arpeggio Types for Normal Voices
Arpeggio Types for Drum Voices
(Category: DrPc)
Arpeggio Types containing mainly non-
note events (Category: Cntr)
Arpeggio Block
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Basic StructureBasic Operation
Connections
Basic Section
Tips for Arpeggio playback
Try out the Arpeggio playback assigned to the preset Voice.
1 In the Voice Play mode, make sure that the
[ARPEGGIO ON/OFF] button is lit, then play
any note to trigger Arpeggio playback.
2 Try playing different notes and chords on the
keyboard and listen to the Arpeggio play.
Arpeggio playback responds in different ways,
depending on the order of the notes you play and, of
course, the selected Arpeggio Type. Also, try hitting the
notes strongly and listen for the Accent Phrase feature.
3 Try out various Arpeggio types by pressing the
[SF1] – [SF5] buttons.
n If the 8th note icon is not shown at the right of ARP1 –
ARP5 (meaning that Arpeggio Type is set to off in the
corresponding display), the Arpeggio Type does not
change even if you press the corresponding [SF1] ARP1 –
[SF5] ARP5 button.
4 Use the knobs to control Arpeggio playback
after pressing the [SELECTED PART
CONTROL] button a few times (the ARP FX
lamp lights).
Now that you’ve listened to the Arpeggio Types assigned to
the preset Voice, go on and try out some of the other
Arpeggio Types available.
5 During Arpeggio playback, press the [F4]
button to call up the Arpeggio display, then
select an Arpeggio type.
For best results, you should select a Category and Sub
Category containing Arpeggio Types that most closely
match the currently selected Voice. Once you find an
Arpeggio Type that fits, keep it in the display settings
and store the Voice (below).
6 Store the Arpeggio settings as a User Voice.
For detailed instructions on storing a Voice, see
page 54.
Call up some of the Performances in User Banks 1 – 4, and
play some of the Arpeggios assigned by default to the
Performances. In the Performance mode, each of four
Arpeggio types is assigned to each of four Parts. This
means up to four Arpeggio types can be played back
simultaneously. Let’s play the Performance making full use
of this function.
1 Make sure that the [ARPEGGIO ON/OFF]
button is lit, then play any note to trigger
Arpeggio playback.
Steps 2 – 4 are same as in “Arpeggio playback in the Voice
mode” above. Once you’ve tried out the Arpeggio Types
assigned to the Performance, go on and try some of the
other Arpeggio Types available.
5 During Arpeggio playback, press the [F4]
button to call up the Arpeggio display then
select an Arpeggio type for each Part.
For best results, you should select a Category and Sub
Category containing Arpeggio Types that most closely
match the Voice for the Part. Once you find an Arpeggio
Type that fits, keep it in the display settings and store
the Performance (below).
6 Store the Arpeggio settings as a User
Performance.
For detailed instructions on storing a Performance, see
page 101.
You can record your keyboard performance to a Song/
Pattern in the Performance Record mode. Keep in mind
that any Arpeggio playback you trigger in the Performance
mode can be recorded to the Song or Pattern as well. For
details about the Performance recording, see page 98.
n The Arpeggio playback data is recorded to the Song or
Pattern track as MIDI sequence data. Note that pressing the
note only triggers the Arpeggio playback. The Song or Pattern
data will not trigger the Arpeggio playback.
Arpeggio playback in the Voice Play mode
Arpeggio playback/recording in the
Performance mode
Basic Structure Basic Operation
Connections
Basic Section
Arpeggio Block
MOTIF XF Reference Manual
20
Arpeggios are also useful for creating Phrases, which can
be used as the basic building blocks in making a Pattern.
Create User Phrases as desired then assign them to the
desired track in the Patch display (page 170).
This section shows how to record a Arpeggio playback to a
Pattern track.
1 Select an Arpeggio type in the Arpeggio
display (page 178) of the Pattern Record mode.
When the Arpeggio With Voice Switch parameter is set
to “on,” the Voice appropriate for this Arpeggio type is
automatically selected.
2 Record playback of the selected Arpeggio to
the Pattern track.
Record different Arpeggios to other tracks by repeating
steps 1 – 2. It is a good idea to assign a name to the
created Phrase in the Pattern Patch display (page 170) for
future recall.
3 Create Pattern data by assigning the created
Phrases to the Section in the Pattern Patch
display (page 170).
For example, create a Section A for the intro, a Section
B for the verse, a Section C for the chorus, and a
Section D for the ending—and you have the basic
blocks to build an original Song.
4 Create the Pattern Chain data by programming
the playback order of the Sections.
Pattern Chain allows you to string several different
Patterns together to make a single Song. For details,
see page 171.
5 Convert the Pattern Chain data to Song data.
For details, see page 174.
Creating an original Arpeggio type
In addition using the preset Arpeggios, you can also create
your own original Arpeggio data. The procedure is as
follows.
1 Record the MIDI sequence data to a Song or
Pattern.
Up to four tracks can be used in creating an Arpeggio.
Up to 16 unique note numbers can be recorded to the
Arpeggio track. If more than 16 different note numbers
have been recorded to the MIDI sequence data, the
Convert operation automatically reduces the notes in
excess of the limit. Because of this, be careful to record
only up to 16 different notes when you create an
Arpeggio.
2 Convert the recorded MIDI sequence data to
Arpeggio data.
Use the “Put Track to Arpeggio” Job in the Song Job
mode (page 164) or the Pattern Job mode (page 186).
After setting the related parameters, press the [ENTER]
button to execute the Job.
The created Arpeggio types can be selected from the User
bank in the Arpeggio display.
Arpeggio playback/recording in the
Pattern mode
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