Leviton PPICS-V12 Manuale utente

Tipo
Manuale utente
User Manual
PICCOLO SCAN
(Piccolo Scan 12 model shown)
Document Release July 2010
Revision A
Software v1.70
WEB VERSION
Leviton Piccolo Scan
Warranty
Leviton Manufacturing Co Inc. warrants this control console to be free of material and workmanship defects
for a period of two years after system acceptance or 26 months after shipment, whichever comes first. This
Warranty is limited to repair of replacement of defective equipment returned Freight Pre-Paid to Leviton
Lighting Management Systems Division at PO Box 2210, Tualatin, Oregon 97062, USA. User shall call 1-
800-959-6004 and request a return authorization number to mark on the outside of the returning carton, to
assure that the returned material will be properly received at Leviton. All equipment shipped back to
Leviton must be carefully and properly packed to avoid shipping damage. Replacements or repaired
equipment will be returned to sender freight prepaid, F.O.B. factory. Leviton is not responsible for removing
or replacing equipment on the job site, and will not honor charges for such work. Leviton will not be
responsible for any loss of use time or subsequent damages should any of the equipment fail during the
warranty period, but agrees only to repair or replace defective equipment returned to its plant in Tualatin,
Oregon. This Warranty is void on any product that has been improperly installed, overloaded, short
circuited, abused, or altered in any manner. Neither the seller nor Leviton shall be liable for any injury, loss
or damage, direct or consequential arising out of the use of or inability to use the equipment. This
Warranty does not cover lamps, ballasts, and other equipment which is supplied or warranted directly to
the user by their manufacturer. Leviton makes no warranty as to the Fitness for Purpose or other implied
Warranties.
Notice
Although the information contained within this user guide is believed to be accurate at the time of printing,
it is not guaranteed to be without fault and is subject to change without notice. Future software releases
may change the features or operation of this product. For current information contact:
Leviton Lighting Management Systems Division
20497 SW Teton, Tualatin, OR 97062
Mailing Address:
PO Box 2210
Tualatin, OR 97062
Customer Service: (800) 736-6682
Technical Support: (800) 959-6004
Fax: (503) 404-5601
Internet: www.leviton.com
Copyright © 2010
Leviton Manufacturing Company Incorporated.
All Rights Reserved.
WEB VERSION
Table of Contents
User Manual Rev. A / Software v1.70 i
Table of Contents
1. Introduction ..............................................................................................................................1
1.1. Features.........................................................................................................................................2
2. Specifications.............................................................................................................................3
2.1. Top Panel.......................................................................................................................................4
2.2. Rear Panel......................................................................................................................................4
2.2.1. DMX In / Out Connections.........................................................................................................4
2.2.2. MIDI In / Out Connections.........................................................................................................5
2.2.3. USB Connections ......................................................................................................................5
2.2.4. Ethernet Connection .................................................................................................................5
2.2.5. LT-Link Connection...................................................................................................................6
2.2.6. External Trigger........................................................................................................................6
2.2.7. SMPTE.....................................................................................................................................6
2.2.8. Audio.......................................................................................................................................6
2.2.9. VGA Connection........................................................................................................................6
2.2.10. Power Supply and Switch.........................................................................................................6
2.2.11. Work Light Connection ............................................................................................................6
3. About this Manual (Text Conventions).........................................................................................7
4. Installation and Start Up ............................................................................................................8
4.1. Warnings !......................................................................................................................................8
4.2. Power On .......................................................................................................................................8
4.3. Console Reset.................................................................................................................................8
5. Getting Help..............................................................................................................................9
5.1. Help by Functions............................................................................................................................9
5.2. Contacting Technical Support...........................................................................................................9
6. Base & Auxiliary LCD Displays / Base Screen .............................................................................10
6.1. Base LCD Display ..........................................................................................................................10
6.1.1. Display Background Colors.......................................................................................................10
6.2. Auxiliary LCD Display.....................................................................................................................10
6.3. Base Screen.................................................................................................................................. 11
6.3.1. Base Screen Background Color................................................................................................. 11
7. Navigation...............................................................................................................................12
7.1. Data Tables..................................................................................................................................12
7.1.1. Using Data Tables...................................................................................................................12
7.1.2. Using Option Windows ............................................................................................................ 13
7.2. Display / Screen Symbols and Colors...............................................................................................13
8. Operating Modes .....................................................................................................................14
8.1. Single Mode.................................................................................................................................. 14
8.2. Double Mode ................................................................................................................................14
8.3. Theatre Mode ...............................................................................................................................14
8.4. Manual Mode................................................................................................................................14
8.5. Selecting Operating Modes............................................................................................................. 14
8.5.1. Mode Change and Channel Access ...........................................................................................15
9. Editing Channels......................................................................................................................16
9.1. Grand Master / Blackout Key.......................................................................................................... 16
9.2. Using Channel Faders....................................................................................................................16
9.3. Using the Keypad.......................................................................................................................... 16
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9.3.1. Selecting Channels.................................................................................................................. 16
9.3.2. Editing Channel Levels ............................................................................................................ 17
9.3.3. De-Selecting (Releasing) Channels ...........................................................................................17
9.3.4. Other Editing Commands......................................................................................................... 17
9.4. Channel Editing Examples..............................................................................................................18
9.4.1. Using Channel Faders..............................................................................................................18
9.4.2. Using the Keypad.................................................................................................................... 18
9.4.3. Channel Editing Example in Theatre and Manual Modes .............................................................18
9.4.4. Channel Editing Example in Single Mode...................................................................................18
9.4.5. Channel Editing Example in Double Mode..................................................................................18
10. Recording and Modifying Groups.............................................................................................19
10.1. Recording Groups........................................................................................................................ 19
10.2. Adding Attributes (Names, Times, etc.) to Groups ..........................................................................19
10.2.1. Using the Options Key........................................................................................................... 19
10.2.2. Timing Modes (Tm)...............................................................................................................19
10.3. Modifying Groups ........................................................................................................................20
11. Recording and Modifying Cues................................................................................................21
11.1. Recording Cues........................................................................................................................... 21
11.2. Adding Attributes (Names, Times, etc.) to Cues..............................................................................21
11.2.1. Using the Options Key........................................................................................................... 22
11.2.2. Timing Modes (Tm)...............................................................................................................22
11.3. Modifying Cues............................................................................................................................22
12. Using Submasters (Theatre & Manual Modes)..........................................................................23
12.1. Loading Groups and Cues into Submasters ....................................................................................23
12.1.1. Cue Lists in Submasters......................................................................................................... 24
12.2. Submaster Playback..................................................................................................................... 24
12.2.1. Normal, Absolute or Inhibit Modes..........................................................................................24
12.3. Deleting Submasters....................................................................................................................25
12.4. Rate and Level Submasters .......................................................................................................... 25
12.5. Effects Submasters......................................................................................................................25
12.5.1. Programming Effects.............................................................................................................25
12.5.2. Loading Effects..................................................................................................................... 26
12.5.3. Executing Effects ..................................................................................................................26
12.5.4. Modifying Effects ..................................................................................................................26
13. Using the CrossFader (Theatre, Manual & Simple Modes).........................................................27
13.1. Assigning Cues to the CrossFader ................................................................................................. 27
13.1.1. Jump and Loop (Lp) Functions...............................................................................................27
13.2. CrossFader Playback.................................................................................................................... 28
13.2.1. Modify Fade Rate.................................................................................................................. 28
13.2.2. Modify Current Cue...............................................................................................................28
13.3. Deleting Cues from the CrossFader ............................................................................................... 28
14. Using Pages (Theatre & Manual Modes) ..................................................................................29
14.1. Recording Pages..........................................................................................................................29
14.2. Loading Pages............................................................................................................................. 29
14.2.1. Normal Mode........................................................................................................................29
14.2.2. Forced Mode.........................................................................................................................29
14.3. Deleting Pages............................................................................................................................29
15. Using Fixtures........................................................................................................................30
15.1. Selecting Fixtures........................................................................................................................30
15.2. Editing Fixture Parameters ........................................................................................................... 30
15.2.1. Trackball Functions ...............................................................................................................30
WEB VERSION
Table of Contents
User Manual Rev. A / Software v1.70 iii
15.3. Fixture Commands.......................................................................................................................31
15.3.1. [PARAM].............................................................................................................................. 31
15.3.2. [HOME]................................................................................................................................32
15.3.3. [PALs] Palettes ..................................................................................................................... 32
Applying Palettes ......................................................................................................................... 32
15.3.4. [LIBs] Libraries..................................................................................................................... 32
Applying Libraries......................................................................................................................... 32
Recording Libraries....................................................................................................................... 33
Modifying Library Values............................................................................................................... 33
Modifying Library Names............................................................................................................... 33
Examining Libraries...................................................................................................................... 34
Deleting Libraries......................................................................................................................... 34
15.3.5. [EDIT+]...............................................................................................................................34
15.3.6. [BANKS], [BNK-] & [BNK+]....................................................................................................35
15.3.7. [WHEEL].............................................................................................................................. 35
15.4. [MENU][30]:Virtual dimmer.......................................................................................................... 35
16. Using Shapes.........................................................................................................................36
16.1. Shape Basics............................................................................................................................... 36
16.1.1. Editing and Recording a New Shape .......................................................................................36
16.2. Other Shape Options....................................................................................................................36
16.2.1. Items Selection Order............................................................................................................36
16.2.2. Add Shape............................................................................................................................ 36
16.2.3. Using Shapes in Playbacks..................................................................................................... 37
16.2.4. Examine Shapes List.............................................................................................................. 37
16.2.5. Examine Cues and Groups containing Shapes..........................................................................37
16.3. Shape Base Configuration.............................................................................................................37
16.3.1. All Groups and Cues..............................................................................................................37
16.3.2. Individual Groups and Cues ...................................................................................................38
17. Functions...............................................................................................................................39
17.1. Exam and Modify Functions.......................................................................................................... 39
17.2. Test and Next Functions...............................................................................................................40
17.2.1. [Test] ..................................................................................................................................40
17.2.2. [Next]..................................................................................................................................40
17.3. Copy and Exchange Functions ...................................................................................................... 40
17.4. Delete Functions..........................................................................................................................40
17.4.1. Deleting Submaster and Crossfader Contents ..........................................................................40
17.4.2. Deleting Cues and Groups...................................................................................................... 41
17.4.3. Deleting Effects, Pages and Macros ........................................................................................41
17.5. Learn Time Functions...................................................................................................................41
17.6. Macro Functions..........................................................................................................................42
17.6.1. Recording Macros .................................................................................................................42
17.6.2. Modifying Macros.................................................................................................................. 42
17.6.3. Deleting Macros....................................................................................................................42
17.6.4. Executing Macros..................................................................................................................42
18. Patching................................................................................................................................43
18.1. Patching Dimmers .......................................................................................................................43
18.1.1. Testing Dimmers...................................................................................................................43
18.1.2. Pre-Programmed Curves........................................................................................................44
18.1.3. House Light Dimmers............................................................................................................44
18.1.4. Patch Tools ..........................................................................................................................45
18.2. Patching Fixtures.........................................................................................................................45
18.2.1. Scroller Definition..................................................................................................................46
Dark Gel...................................................................................................................................... 46
18.3. Cache List Configuration............................................................................................................... 47
18.4. Fixture Definition......................................................................................................................... 48
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19. Saving and Loading Show Data...............................................................................................49
20. Console Updating...................................................................................................................50
20.1. USB Driver software update.......................................................................................................... 50
21. Menus...................................................................................................................................51
21.1. Patches ......................................................................................................................................51
21.1.1. Dimmers (Menu 02) & Fixtures (Menu 04)...............................................................................51
21.1.2. Dmx In (Menu 03) ................................................................................................................ 51
21.2. Disk & Printer.............................................................................................................................. 51
21.2.1. Disk (Menu 10).....................................................................................................................51
21.2.2. Printer (Menu 11) ................................................................................................................. 51
21.3. Multimedia..................................................................................................................................51
21.3.1. Midi (Menu 21) & Time Code (Menu 23),.................................................................................51
21.3.2. External Triggers & Sound (Menu 22).....................................................................................51
21.4. Setup ......................................................................................................................................... 52
21.4.1. Editor & Times (Menu 30)...................................................................................................... 52
21.4.2. Playbacks (Menu 31).............................................................................................................52
21.4.3. System (Menu 32).................................................................................................................53
21.4.4. Dmx Setup (Menu 33)........................................................................................................... 53
21.4.5. Power-Up Macro (Menu 34) ...................................................................................................53
21.4.6. Remote and PocketPC (Menu 35) ...........................................................................................54
21.4.7. Wireless DMX (Menu 36) .......................................................................................................54
21.5. Ethernet .....................................................................................................................................54
21.5.1. Ethernet Configuration (Menu 40) .......................................................................................... 54
21.6. Special Commands ......................................................................................................................54
21.6.1. Multimedia Panel (Menu 70)................................................................................................... 54
21.6.2. Status & Playbacks Zero (Menu 71) ........................................................................................ 54
21.6.3. Delete Console Show (Menu 72)............................................................................................. 55
21.6.4. Security & Defaults (Menu 77) ............................................................................................... 55
21.6.5. Tools & Software Updates (Menu 79)......................................................................................55
21.6.6. Tests (Menus 80 - 88)........................................................................................................... 55
22. Using Ethernet.......................................................................................................................56
22.1. Ethernet Configuration.................................................................................................................56
22.2. IPX Configuration ........................................................................................................................ 56
22.3. Capture / CITP Configuration........................................................................................................ 57
22.4. Coolux / ArtNet Configuration.......................................................................................................58
22.5. Leviton LT NPC 2D/4D Configuration............................................................................................. 60
23. Using MIDI, Time Code, External Triggers & Sound..................................................................61
23.1. MIDI ..........................................................................................................................................61
23.1.1. MIDI Configuration................................................................................................................ 61
23.2. Time Code (Events List)............................................................................................................... 61
23.2.1. Events List Execution............................................................................................................. 62
23.3. External Triggers & Sound Inputs .................................................................................................63
24. Off Line Editor (OLE)..............................................................................................................64
24.1. Introduction................................................................................................................................64
24.2. PC Requirements......................................................................................................................... 64
24.3. Starting the OLE..........................................................................................................................64
24.4. Exchanging Data with a Console...................................................................................................64
24.5. Using the OLE as a Backup Console ..............................................................................................64
24.6. PC KeyBoard HotKeys .................................................................................................................. 65
WEB VERSION
Introduction
User Manual Rev. A / Software v1.70 1
1. Introduction
The Leviton Piccolo Scan is a conventional and automated lighting console with advanced functions
normally not found on consoles of similar size. It is very simple to use, yet offers many functions for
complex procedures as demanded in the lighting entertainment field.
Piccolo is an ideal control solution for use in theatres, schools, music and corporate venues, houses of
worship and TV studios.
The console can be operated in a variety of ways depending on the user’s needs and experience; it can
function as a basic two-scene manual console, submasters can be loaded with timed cues, groups, and
effects, or sequenced cues can be executed manually or automatically via a crossfader.
The console is offered in two models:
Piccolo Scan 12: 12 Submasters / 48 Channels / 256 Parameters
Piccolo Scan 24: 24 Submasters / 96 Channels / 256 Parameters
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Leviton Piccolo Scan
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1.1. Features
x Four modes allow for versatile operation:
Single Mode
: All console faders operate as direct access control channels.
Double Mode
: Upper faders control the same channels as the lower faders, thus allowing for manual
crossfades between upper and lower fader rows.
Theatre Mode: Upper faders operate as channel faders while the lower faders operate as submaster
faders.
Manual Mode: Operates same as Theatre Mode except upper channel faders contribute to output levels on a HTP
basis.
x Submasters accept Cues, Groups and Effects.
x Channel and Submaster Flash keys. Submaster Flash keys can be configured in three different modes: GO, FLASH
and SOLO.
x Modify function: For modification of memory items such as Cues, Groups and Submasters.
x Exam function: For examining console memory items.
x 4 arrow keys for cursor placement in menus and data cells.
x Two LCD displays, soft keys, 4 encoders, 1 trackball and direct function keys for programming of moving lights, LED
lights, scrollers, etc.
x Numeric editor: For creating cues and groups by entering levels via the alphanumeric keypad or level encoder.
x Any console item can be easily named with the alphanumeric keypad.
x 256 Parameters / 128 moving light fixtures.
x Channel Patch: 512 dimmers with response curves and limit functions.
x 5 pre-programmed response curves.
x Installation Patch: To return console to a preset password-protected status.
x Ethernet: IPX, ArtNet and CITP capable.
x MIDI and Time Code functions: To synchronize the console with other consoles and external devices.
x Personalized user setup of console.
x Operates in several user languages.
x Operates with or without an external monitor.
x Storage and transfer of show data to external USB memory stick.
x Printout of show data in text format.
x OLE (Off Line Editor): A complete console simulator that allows the user to edit shows on a PC. Can also
function as a backup console.
x Import/Export ASCII shows from the Off Line Editor.
WEB VERSION
Specifications
3
2. Specifications
Console Model: Piccolo Scan 12 Piccolo Scan 24
Channel Faders 48 96
Total Channels (Dimmers and
Fixtures)
304 (512 Patch) 352 (512 Patch)
Submasters 12 24
Fixture Attributes 256 256
Cues 999.9 (D) 999.9 (D)
Effects 999 (S) 999 (S)
Pages 999 (S) 999 (S)
Macros 999 (S) 999 (S)
Groups 999 (D) 999 (D)
Palettes and Libraries Yes Yes
Crossfaders 1 1
Crossfade Sequences 999.9 (D) 999.9 (D)
Crossfade Times T-In, T-Out, Delay & Wait T-In, T-Out, Delay & Wait
Encoders 4 + Trackball 4 + Trackball
Multifunction Fader 1 1
LCD Display Two 240 x 64 screens Two 240 x 64 screens
VGA Monitor Output Yes Yes
DMX 512 Dimmer Patch 1 1
DMX Universes Out 1 1
DMX Universes In 1 1
Dimmer Curves 5 pre-programmed 5 pre-programmed
Yes Yes
RS485 (LT-Link) Yes Yes
USB Ports (1 Host & 1 Device) Yes Yes
Midi In/Out, SMPTE, Audio,
3 Externals
Yes Yes
3 Pin XLR for Worklight Yes (1) Yes (1)
Offline Editor Software (OLE) Yes Yes
External Power Supply 12V/1.5A 12V/1.5A
Housing Aluminum Aluminum
Size (mm) 720 x 400 x 50-100 950 x 400 x 50-100
Weight (kg) 5 6.25
D = Dynamic Memory (depending on available memory)
S = Static Memory (absolute)
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Leviton Piccolo Scan
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2.1. Top Panel
2.2. Rear Panel
2.2.1. DMX In / Out Connections
DMX-512 output connector (opto-isolated): XLR-5 female.
DMX-512 input connector (opto-isolated): XLR-5 male.
Pin Out:
Pin 1: Ground.
Pin 2: Data –
Pin 3: Data +
Pin 4: No Connection
Pin 5: No Connection
Always use shielded and twisted pair cables for RS485 data with 120 ohms of characteristic
impedance and low capacitance. The Data – and Data + signals must be in the same twisted pair.
t Do not use XLR audio (microphone) cables.
t Only connect a maximum of 32 devices per DMX line.
t Do not use cables over a maximum length of 500 meters (1640 ft).
5 pin XLR
male
11
22
3
3
4
4
55
female
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Specifications
5
t Use 120 ohm termination between pin 2 & 3 on the last DMX device.
t Use DMX splitters to connect additional DMX users or for longer cable runs.
The console transmits DMX 512 with the following parameters:
Parameter Value DMX512 (1990) NORM
Break Length 90 μ 88 muminiM s μs
MAB Length 48 μ 8 muminiM s μs
Bytes/packet 512 channels 1-512 channels
Break to break 25.000 μs 170μs – 3.000.000μs
44-1 04 s/setadpU
2.2.2. MIDI In / Out Connections
MIDI standard port: Two 5 pin DIN connectors for MIDI In & Out. Uses standard MIDI cables.
Pin Out: Pin Out:
MIDI-IN – Pin 1: n.c. MIDI-OUT – Pin 1: n.c.
MIDI-IN – Pin 2: n.c. MIDI-OUT – Pin 2: Ground
MIDI-IN – Pin 3: n.c. MIDI-OUT – Pin 3: n.c.
MIDI-IN – Pin 4: Signal MIDI-OUT – Pin 4: Return
MIDI-IN – Pin 5: Return MIDI-OUT – Pin 5: Signal
2.2.3. USB Connections
Type A (Device) - Used to connect USB memory stick:
Pin Out:
Pin 1 – VBUS (+5VDC)
Pin 2 – DATA -
Pin 3 – DATA +
Pin 4 – GROUND (0 VDC)
The console has 2 Type A USB connectors. Only connector 1 is implemented at this time.
Type B (Host) - Used to connect to a PC for software updates:
Pin Out:
Pin 1 – VBUS (+5VDC)
Pin 2 – DATA -
Pin 3 – DATA +
Pin 4 – GROUND (0 VDC)
2.2.4. Ethernet Connection
Connector: RJ45 female: Used for connection to the LT NPC 2D/4D Ethernet - DMX converter, Offline Editor
(OLE) and 3D visualizers such as Capture.
Pin Out:
Pin 1 – TX+
Pin 2 – TX-
Pin 3 – RX+
Pin 4 – N.C.
Pin 5 – N.C.
Pin 6 – RX-
Pin 7 – N.C.
Pin 8 – N.C.
5 pin DIN
male
11
42
2
3
5
4
35
female
Pin 1 Pin 8
Pin 2 Pin 7
Pin 3 Pin 6
Pin 4 Pin 5
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Leviton Piccolo Scan
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2.2.5. LT-Link Connection
SUBD-9 connector, standard RS485: Connector for devices such as remote controls, expansion boxes, etc.
2.2.6. External Trigger
Input for 3 external triggers. Connector: XLR-4 female.
Pin Out:
Pin 1 – EXT 1
Pin 2 – EXT 2
Pin 3 – EXT 3
Pin 4 – Common
Each external signal (EXT 1, EXT 2, EXT 3) is connected with the common signal. To configure,
press [Menu][22]:EXT & Sound.
2.2.7. SMPTE
Connector: Stereo jack for 1Vpp SMPTE signals. The SMPTE input responds to the formats: 24, 25, 30 & 30
drop frame without adjusts.
Pin Out:
Pin 1 – 0 V ref. or SMPTE – (jack body)
Pin 2 – EXT 2
Pin 3 – SMPTE + (jack live point)
2.2.8. Audio
Connector: Stereo jack for 1Vpp audio signals (mono).
Pin Out:
Pin 1 – 0 V ref. – (jack body)
Pin 2 – N.C.
Pin 3 – Signal + (jack live point)
2.2.9. VGA Connection
SUBD-15 connector, standard video (VGA compatible)
2.2.10. Power Supply and Switch
An external power supply is provided with the console:
Voltage range: 90-264 VAC
Frequency: 47-63Hz
Output voltage: 12 VDC
Output current: 1.5 A / 18W
Output connector: Standard type P1J. Centre positive (+)
The console has a built-in power switch. If the console is not used for an extended period of time,
it is recommended to disconnect the power supply as well as turn off the power switch.
2.2.11. Work Light Connection
One or two work light connections are provided (depending on model) for work lights with 12V-15V/5W
bulbs. The work light level is adjusted from [Menu][32]:LIGHT
Pin Out (XLR-3):
Pin 1: 0 VREF
Pin 2: 12 VDC
Pin 3: 0 VREF
4 pin XLR
male
1
1
2
2
3
3
44
female
PUSH
21
3
WEB VERSION
About this Manual
7
3. About this Manual (Text Conventions)
x Function keys appear as [KEY].
x A numeric key appears as [#].
x A general number is represented with the symbol “#”.
x Encoder3 indicates that the encoder wheel is to be turned.
x [Encoder] indicates that the encoder wheel is to be pressed.
x A Channel Fader appears as FaderÚ.
x GrandMaster and SubMaster Faders appear as GMÚ and SMÚ.
x The Crossfader appears as X1/X2Ú
x Softkeys appear as [1_B] to [5_B] with the associated function next to it.
For example, [1_B]MODE, [2_B]BLIND, etc:
Softkey functions are organized on several pages. If a function is not on the first page, press [F+]
to search for it. If a function opens a sub page, the [F+] LED will be lit. To return to the previous page,
press [F+] or make a valid selection.
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Leviton Piccolo Scan
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4. Installation and Start Up
4.1. Warnings !
!
Do not expose the console to rain , moisture or condensation or damage may occur.
! There are no user serviceable parts inside. Do not attempt any repairs yourself, as doing so will void
the warranty. Please contact Leviton Technical Support if the console is not functioning properly.
! If the console has been stored in a cold environment (below 40ºF), do not turn the power on until it
warms up or else damage may occur.
! Make sure that the main’s power outlet matches the required voltage for your console.
! Do not operate the console if the power cord is frayed or broken.
! Do not remove the ground prong from the power cord. The ground prong is used to reduce the risk
of electrical shock and fire in case of an internal short.
! Do not operate the console if it becomes damaged in any way.
! Never operate the console with its cover removed.
4.2. Power On
If you observe any irregularity while unpacking the console (due to transportation damage, humidity, etc.)
do not attempt to switch on the console before contacting Leviton Technical Support.
1. Place the console on a flat surface.
2. Connect a proper DMX cable between the DMX-OUT port and the first DMX device (or splitter) in the
lighting system.
3. Connect an external monitor to the VGA connector using a standard video cable.
4. Connect the external power supply to the DC-IN connector. Connect power supply plug to the mains
supply. If needed, the console can be connected to a UPS to avoid mains problems.
5. Switch on the console (rear switch in position I).
6. Set the GM
and SM faders to 100%. Check that their respective blackout key LED‘s are off.
7. The console is now ready for operation. Please continue reading this manual.
4.3. Console Reset
The first time the console is started, and whenever necessary, a reset should be done:
1. Switch console off.
2. Press and hold down [
].
3. Switch console on.
4. After a few seconds, release [
].
A reset command will return the console to the following default situation:
t Channel fader levels will be set to 0%.
t Any stored show data (cue, group, etc.) will be erased.
t Preset default data
can be recovered (to enable this option, press
[Menu][77]. If this option is not set,
the console will return to the manufacturer defaults).
WEB VERSION
Getting Help
9
5. Getting Help
5.1. Help by Functions
¾
Press [HELP], then press a console key you would like information on.
¾
For example, for information on cues, press [HELP][CUE].
¾
Press [HELP] again to close screen.
5.2. Contacting Technical Support
If you cannot find answers in this User Manual, please contact Technical Support and we will be glad to
answer your questions.
You can also call us during regular business hours at 1-800-959-6004. Please have the console model
number and serial number available when you call.
Contact Information:
Leviton Lighting Management Systems Division
20497 SW Teton, Tualatin, OR 97062
Mailing Address:
PO Box 2210
Tualatin, OR 97062
Customer Service: (800) 736-6682
Technical Support: (800) 959-6004
Fax: (503) 404-5601
Email:
Internet: www.leviton.com
WEB VERSION
Leviton Piccolo Scan
10
6. Base & Auxiliary LCD Displays / Base Screen
6.1. Base LCD Display
The Base LCD Display is located on the front panel beneath softkeys [1_B] to [5_B]:
¾
Use the up/down arrow keys [K][L] for paging and viewing information about console status and items
(channels, fixtures, cues, groups, grandmaster, submasters, crossfaders, page #, current time, etc.)
¾
Use the left/right arrow keys [I][J] to view additional information about each item.
6.1.1. Display Background Colors
The display background can be displayed in blue or dark blue.
¾
To configure the background color, press [MENU][32] then select DISPLAY.
6.2. Auxiliary LCD Display
The Auxiliary LCD Display is located to the left of the Banks keys [B1] to [B10] and is used for
editing and programming fixtures, please see
section 15
for more information.
WEB VERSION
Base & Auxiliary LCD Displays / Base Screen
11
6.3. Base Screen
Console information can also be viewed on a PC monitor.
¾
Use the up/down arrow keys [K][L] for paging and viewing information about console status and items
(channels, fixtures, cues, groups, grandmaster, submasters, crossfaders, page #, current time, etc.)
¾
Use the left/right arrow keys [I][J] to view additional information about each item. For example, to
view additional fixture parameters of patched fixtures.
¾
All channels, fixtures (if patched), submasters, the events list (if On) and crossfader information is
shown. If multiple fixtures are patched, press the [K][L] keys to view fixture list.
6.3.1. Base Screen Background Color
The screen background can be displayed in white, dark gray or black.
¾
To configure the background color, press [MENU][32] then select MONITOR.
WEB VERSION
Leviton Piccolo Scan
12
7. Navigation
¾
To exit data tables and menus, press [EXIT].
¾
To clear items in the command line, press [C].
¾
To close options windows, make a selection or press [C].
7.1. Data Tables
Areas where data can be viewed and edited are known as “Data Tables”, for example:
¾
To view the channel or fixture patch table, press [CHANNEL][CHANNEL] or [FIXTURE][ FIXTURE].
¾
To view the cue list table, press [CUE][CUE].
¾
To exit a data table, press [EXIT].
7.1.1. Using Data Tables
Arrow Keys Each horizontal line contains data for one item (e.g. cue 1).
Press the [Ç][È] keys to move the item selection cursor (yellow line in base
screen).
Press the [Æ][Å] keys to move the editing cursor (red cell in base screen).
In the OLE software, the mouse can be used to select any cell on screen.
Item Search (Index #) Item number cells are located on the left side of the display or screen.
Use the [Ç][È] keys to search for a table item. Or, enter the item number then
press [ENTER] to jump to the item.
Edit Cell Each cell value or text can be edited using the alphanumeric keypad.
Select the desired cell (red in base screen) with the cursor then enter relevant data.
Press [ENTER] or any arrow key to accept data.
Cell Option Window When selected, some cells have an option window (see below) for selection of cell
options. Enter the index number of the desired option, or use the encoder wheel to
select the option then press the wheel to activate the option:
[DELETE] Key Used to delete data of a selected cell. After the data is erased, some cells will be
empty while other cells will show the default data value (depending on type of cell).
[INSERT] Key Works in different modes depending on the type of cell: Normally, it is used to edit
the order, or copy / increment data of the selected item from the previous selected
item. Useful in the fixtures patch and when editing effect steps, etc.
[OPTIONS] Key Used to toggle between the table’s options. Also used to quickly select a single
item’s options, for example [CUE][1][OPTIONS].
[EXIT] Key Closes the active table or menu. Remember to press [ENTER] to accept the last cell
data that was edited before closing the table.
WEB VERSION
Navigation
13
7.1.2. Using Option Windows
The console provides option lists or windows that are used for selectable commands. For example, pressing
[LOAD] will open the following window in which group load options can be selected:
To close options windows, make desired selection or press [C].
Numeric Selection Select the desired option by entering the index number, for example,
[#][ENTER].
In certain cases, pressing [ENTER] is not necessary (the window will close
automatically when digit is entered).
Selection by Mouse (OLE) In the OLE software, desired options can be selected with a mouse.
Selection by Encoder Wheel Move the encoder wheel to select the desired option then press [Encoder] or
[ENTER] to accept.
Selection by original
function key ([LOAD] &
[SHAPE])
Only for [LOAD] and [SHAPE] option windows: Press the key again to select
the next option.
Options preceded by the “?” symbol in the LCD display are not available for selection (grayed out
in base monitor).
For [LOAD] or [SHAPE] windows: Options in yellow characters (in base monitor) are selected. Use
the encoder wheel (green cursor in base monitor) to pre-select other options.
For the [PARAM] window: Options in yellow characters (in base monitor) are special commands
for fixture ignition and control. Use the encoder wheel (green cursor in base monitor) to pre-select other
options.
7.2. Display / Screen Symbols and Colors
Source View in Base Monitor View in Base Display
Editing Channels Red (Light Red for active channels)
e
ŀ (eŶ for active channels)
Editing Channels in
Manual Mode
Magenta Ma
Submasters Yellow Sm
Inhibited Submasters Black Level over inverted background.
X1 (Crossfader) Cyan X1
X2 (Crossfader) Light Cyan X2
WEB VERSION
Leviton Piccolo Scan
14
8. Operating Modes
The console offers four operating modes: Single, Double, Theatre and Manual.
8.1. Single Mode
All faders (C#Ú & S#Ú) operate as individual channel faders. This mode is ideal for cue creation and
working with static scenes. Single mode is useful for editing because all channels are accessible using all
faders. In single mode, the crossfader is active but the submasters are not.
8.2. Double Mode
The upper and lower rows of console faders (C#Ú & S#Ú) operate as identical channel faders. With
Double Mode, the console has two scenes and is ideal for improvised manual sequences. The crossfader
controls the scene change between upper and lower fader rows. Not all functions of the crossfader and
submasters are accessible in this mode.
8.3. Theatre Mode
The upper faders, C#Ú operate as channel faders while the lower faders, S#Ú, operate as submaster
faders. This mode is a conventional working mode for lighting consoles, where all features are available.
8.4. Manual Mode
Operates same as Theatre Mode except channel faders contribute to output levels on a HTP basis. Channel
editing is only accessible via the keypad.
8.5. Selecting Operating Modes
1. Press [1_B]MODE.
The [1_B]MODE option is located in the
first page of the softkeys. If necessary, press [F+]
to search for it.
2. Select the desired mode:
¾
For Theatre mode, press [1_B]THEATRE. [CH.MD] LED will be off.
¾
For Single mode, press [2_B]SINGLE. [CH.MD] LED will be on.
¾
For Double mode, press [3_B]DOUBLE. [CH.MD] LED will be blinking.
¾
For Manual mode, press [4_B]MANUAL. [CH.MD] LED will be off.
The operating mode can be changed at any time. No data loss will occur with a mode change,
only access to various functions will be changed.
WEB VERSION
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